Damage Creator

wolf_73 in Interface


ADD-ON · PROCEDURAL DAMAGE · GEOMETRY NODES

Damage Creator

EROSION · SPALLING · CORROSION · FRACTURE

Real damaged geometry from one click, as live modifiers you can tweak at any time. The faces the damage doesn't touch stay exactly as you modelled them.

Damage types on concrete cubes
Real Geometry
Not a displacement trick. The damage is cut into the mesh, so it holds up in close-ups, exports and game engines.
Your Model Stays Clean
Untouched areas keep their original topology. Only the damaged parts change.
Any Scale
Sizes are set in % of the object, so the same settings work on a brick or on a building.
FOUR KINDS OF DAMAGE

Built Around Real Materials

Each type is modelled on how stone, concrete and metal actually break down.

Erosion
STONE

Erosion

Weathered, rounded stone. Soft noise eats into faces and wears down edges. Set how much of the surface is hit, how deep it goes, the pattern size and fine detail.

Spalling
CONCRETE

Spalling

Concrete coming apart in shallow, flat-bottomed layers with steep, jagged rims.

Layering · Exposed Aggregate · Shrinkage Cracks · Rebar: real steel bars inside the concrete, with their own material, showing wherever the spalls are deep enough.

Corrosion
METAL

Corrosion

Pits in two sizes that gather into patches and merge into eaten-away areas. Clustering groups them, Edge Focus pulls them toward edges and corners.

Fracture
BREAK IT APART

Fracture

Splits the object into real pieces that fit together perfectly, with thin wandering cracks and chipped rims.

Interior faces get their own material and relief. Protect any side from chips so modular pieces still line up. Explode or Hide Above to look inside.

EFFECT AREA

Damage Only Where You Want It

One click adds a box you can move, rotate and scale. Damage only happens inside it, with a soft falloff at the border, and the box follows the object.

Effect Area
PRESETS

8 Looks Ready to Go

Old Stone · Ruin · Spalled Concrete · Concrete with Exposed Rebar · Cracked Slab · Corroded Metal · Cracked Stone Blocks · Shattered

Save your own with +. Your presets are kept when you update the add-on.

Presets
BEYOND CUBES

Works on Real Assets

Clean model, fractured geometry, textured result: the same pillar in three steps.

Pillar before and after

A Fast, Safe Workflow

Non-Destructive
Everything is a regular modifier: it updates live and stacks with your other modifiers.
Many Objects at Once
Every button works on all selected meshes. Damage a whole kit in one click.
Copy to Selected
Give other objects the same damage, each with its own variation, or an identical copy.
New Variation
Reroll the random pattern so repeated assets never look copy-pasted.
Damage Material
Optionally give the damaged areas their own material, ready for texturing.
Light While Editing
Separate viewport and render resolution keep the viewport fast and renders detailed.

Happy with it? Apply Damage makes it permanent. Changed your mind? Remove Damage takes it all off.

Good to Know

  • Closed (watertight) meshes give the best results.
  • For soft, game-ready edges, put a Bevel before Fracture. A Weighted Normal is added after it automatically.
  • Find it in the 3D Viewport sidebar (N), Damage tab. Every setting is also in Properties > Modifiers.
4.5+
BLENDER
4
DAMAGE TYPES
8
PRESETS

$25

Support Period Included

Includes 12 months of

  • Support from wolf_73
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published about 10 hours ago
Blender Version 4.5 - 5.1
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray
License GPL