Decal Wrap
Does DecalWrap modify my original modelβs geometry or require UV unwrapping?
A: Not at all! DecalWrap is 100% non-destructive. You do not need to UV unwrap your target mesh or alter its topology. You can choose between:
- Surface Patch (Recommended): Automatically clips a conforming, clean copy of the target surface directly under the projector with zero grid folding or stretching.
- Projected (Vertex-Free): Projects decals directly through shaders with customizable angle cutoffs and backface culling, adding zero extra vertices to your scene.
All decal layers, wear effects, and surface offsets can be tweaked, reordered, baked, or removed at any time without touching your base mesh.
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