Dekal: Shader Decals for Blender and Unreal

cyberhirsch in Materials and Shading


Does it change my meshes or materials?

No. Decals are Empties. Receiving materials get one extra node, and Remove restores the original links and values exactly.

How many decals can I use?

There is no limit on decals in a scene. Per material, EEVEE has hard shader limits. Measured: about 100 color decals, or 65–80 full PBR decals, on one material, and the add-on stays inside them automatically. Cycles is not limited this way.

Do decals work on curved surfaces?

Yes. Normals and bump are built in a surface frame per pixel, so they light correctly on curved walls and spheres at any projector rotation.

What about displacement in EEVEE?

With the default Bump Only material setting, decal displacement shades as bump and is cheap. Set the material to Displacement Only or Both for real height.

Can I use my own decals?

Yes. Load any image, or build presets with color, mask, roughness, normal, bump and displacement maps. One texture sheet can serve many decals through the Atlas Region setting.

Which materials survive the trip to Unreal?

Image textures mapped on UVs, through USD's standard material. Procedural textures and box-projected images can't be carried by USD; the export report lists every material affected.

Is the source included?

Yes. Blender add-ons are GPL, and the full Python source ships in the extension.

$39

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Details
Blender Extension Compatible Yes
Published about 11 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL

cyberhirsch

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