Dissolution Suite — Particle & Mesh Disintegration in Geometry Nodes

codesignprojects in Simulations & Effects


The Dissolution Suite combines both particle swarm dispersion and cohesive fluid-mesh disintegration into a unified Geometry Nodes toolkit for Blender.

Get both dissolution methods in one bundle at a discount. Each setup is standalone and non-destructive—apply the modifier to any mesh, adjust the exposed parameters, and drive the effect via keyframes, proximity, or empty controllers.


📦 What's Included

1. Dissolution — Dissolve Mesh into Particles (Standalone: $3.90)

Disintegrates solid geometry into a directional flying particle cloud.

  • How it works: Surface points are driven outward by an attribute-evaluated noise simulation. Custom 3D particles are instanced onto these points, automatically stretching and aligning along their velocity vectors. A synchronized shader material progressively fades the original geometry into transparency in step with particle dispersion.
  • Key Controls: Dissolve threshold, noise frequency/roughness, particle scale/stretch ratio, wind vector drift, and lifespan falloff.

2. Dissolution — Dissolve Objects into Mesh (Standalone: $3.90)

Transitions solid geometry into an organic, tearing, fluid-like topological mesh.

  • How it works: A surface point cloud is expanded using vector noise displacement. Instead of spawning discrete particles, the points are dynamically converted into an SDF volume and remeshed back into continuous polygonal geometry that blobs, stretches, and tears apart as points separate.
  • Key Controls: Volume voxel size, surface threshold, noise scale, mesh smoothing iterations, and disintegration progress.

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⚙️ Technical Specifications & Compatibility

  • Compatibility: Blender 4.0, 4.1, 4.2 LTS, and 5.0+ (Tested & verified).
  • Dependencies: None. 100% native Geometry Nodes; no external Python scripts, drivers, or third-party dependencies required.
  • Render Engines: Compatible with both Cycles and Eevee (Eevee Next verified).
  • Included Files:
    • Dissolution_Particles_Suite.blend (Modifier setup + preview shader network)
    • Dissolution_Mesh_Suite.blend (Volume-to-mesh setup + legacy fallback files)
    • Demo scenes with pre-configured lighting and materials.

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🔄 Standalone Cross-Reference

Prefer an individual technique instead of the suite?



$5.90

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Details
Published 33 minutes ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License Creative Commons