Dissolution Suite — Particle & Mesh Disintegration in Geometry Nodes
📖 Quick Start Documentation
1. Importing the Node Groups
- Open your project file.
-
Go to File > Append, navigate to
Dissolution_Particles_Suite.blendorDissolution_Mesh_Suite.blend, open the NodeTree folder, and select:Dissolution_Mesh_to_ParticlesDissolution_Objects_to_Mesh
- Alternatively, mark the node groups as Assets to access them directly from your Blender Asset Browser.
2. Applying to Target Geometry
- Select your target 3D object and add a Geometry Nodes modifier.
- Select the appended dissolution node group from the dropdown.
- If using an animated or rigged character: ensure the Geometry Nodes modifier is placed below the Armature modifier in the modifier stack so deformation is evaluated first.
3. Shading & Transparency Setup
-
For Particle Dissolution: Assign the included
M_Dissolution_Blendmaterial to your object. The node group exports an attribute nameddissolve_fac(0.0 to 1.0) into the shader editor to synchronously drive transparency/alpha alongside the particle spawn. - For Mesh Dissolution: The node generates native polygonal geometry on output. Assign any standard material directly to the modifier.
4. Driving the Dissolution Progression
-
Manual Keyframing: Keyframe the
Dissolve Threshold/Progressslider from0.0(fully intact) to1.0(fully dissolved). -
Spatial / Controller Empty: Connect the location of an external Empty object into the
Controller Locationsocket to dissolve the geometry interactively as the Empty passes through the mesh.
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