Drip - Procedural Paint, Honey & Slime Drips

nice mesh in Materials and Shading



Drip - documentation

Install

Edit > Preferences > Add-ons > drop-down arrow > Install from Disk..., pick drip_v1.0.0.zip (don't unzip it) and tick Drip. Blender 5.2 or newer.

Use

  1. Select your objects.
  2. 3D View > Sidebar (N) > nice mesh > Drip: click a preset.
  3. Tweak the sliders. The same buttons are in the Object menu.

Buttons

  • Presets: apply (or update) the effect on the selected objects.
  • Real geometry checkbox: also add the geometry (removable modifier). Off = material only.
  • Unique Copy: own copy of a material shared with other objects.
  • Remove: take it all off, exactly as it was.
  • New Pattern / Copy to Selected: new seed / copy every setting to the selection.

Panels

  • Liquid: Color, Gloss, Translucency, Glow
  • Pour: Coverage, Thickness, Pour Angle, Seed, Quality
  • Drips: Amount, Length, Width
  • Splatter: Amount, Size, Color, Gloss, Strength

Tips

  • Select the props, not the floor: every selected object gets its own pour.
  • Thickness sets the coat; Drip Width makes the drips fatter or thinner on top of that.
  • Big objects use coarser voxels to stay fast; raise Quality for a finer, smoother skin.

Good to know

  • It pours from above: only surfaces that see the sky get coated (nothing under a table top).
  • It is not a fluid simulation: drips don't run onto other objects or pool on the floor.
  • The liquid is real, dense geometry (about half a million faces on a test scene of six objects). Lower Quality while you work.
  • Curves and text get the splatter only; the liquid needs a mesh.
$6.99

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Details
Published about 13 hours ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL
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