Dustlit - Volumetric Haze & Light Beams

nice mesh in Rendering


Install

  1. Download Dustlit_v1.1.0.zip from your Superhive library.
  2. In Blender: Edit > Preferences > Add-ons, open the arrow menu (top right) and choose Install from Disk. Pick the zip.
  3. Tick Dustlit to enable it.
  4. In the 3D Viewport press N and open the Dustlit tab.

Use it

  1. Set your camera first. The haze is fitted to the scene and to the active camera.
  2. Pick a preset (forest morning, dusty attic, cathedral, night alley, product studio, tunnel, horror mist, desert).
  3. Press Add haze.
  4. Adjust Density, Intensity and Color. Raise Settle if you want the haze to sink low and cling to objects (adds render time).
  5. Moved objects or lights? Press Auto-fit. Moved the camera? Press Refresh in Options (dust is placed for the camera at the time you press Add or Refresh).
  6. Press Remove haze to delete everything Dustlit added and restore your render settings.

Tips

  • The sharpest rays come from backlighting: a light behind the subject pointing toward the camera. The presets use this angle.
  • Dark rooms show beams best. In a bright scene, lower the density rather than raising intensity.
  • Rays need samples: use a denoiser in Cycles. EEVEE is fast but gets slower as resolution grows.
  • To use only your own lights: Options > turn off "add beam lights" > Refresh.
  • Everything lives in the collection "Dustlit". The volume box and the beams are normal objects: move, rotate or scale them like any other.

Requirements

Tested on Blender 5.2.2 (Windows, NVIDIA RTX). Cycles and EEVEE. Not tested: Blender 5.0 and 5.1, Cycles on CPU, AMD or Intel GPUs, macOS, Linux. If something does not work, send your Blender version, your OS and the error text (Window > Toggle System Console on Windows).

$14.99$10.49

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Details
Published about 10 hours ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL