Easy Add Bone

Onion365studio in Rigging


Version v1.2.0

Changed/New

   Merge All Objects

  • Changed the Merge Planes in Mesh checkbox to Merge All Objects. It still merges planes into one bone chain, but now across all selected objects, so different shapes in separate objects get one chain through the middle of the whole thing.

Version v1.1.0

New

Merge Planes in Mesh

  • New checkbox in the Direction box. When one mesh holds several separate planes (hair cards, layered strips...), it now generates a single bone chain through the centre of the whole mesh instead of one chain per plane.
  • Every plane in the mesh is weighted to that chain. Set Bones per Strand to 1 if you want just one bone.
  • The chain is centred on the bounding box of the whole mesh, so planes placed side by side or at different depths still end up with the bones in the middle.
  • Meshes with only one plane behave exactly as before. Closed rings and ignored small parts (hair ties...) are not merged.
  • Off by default, so existing workflows don't change.
$2.99$2.24

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 7 days ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL