Easy Characters - Character Creator With Hair, Poses & Animation

Armin in Rigging


Which version do I need?

5.2 or newer. It is built on 5.2 LTS and also tested on the 5.3 beta.

Are clothes included?

Yes. 127 pieces: outfits and dresses, tops, trousers and skirts, underwear, socks and stockings, shoes, gloves and glasses. Every piece takes any colour and eight fabrics, and follows the body, the poses and the moves. A Fit slider and a fit brush loosen or tighten a piece where a very large body needs it. There are no hats.

Can I use the characters in commercial work?

Yes. Everything you make with the add-on is yours, with both licences. "Individual License" is for one artist; "Studio Unlimited" is for a studio or company where more than one person uses the add-on, with no limit on the number of users.

Is the character rigged?

Yes: a 163-bone skeleton with fingers, toes and face bones, with skin weights. It is fitted to the body again after every change you make, so you can change the body even after posing and animating.

Can I pose and animate by hand?

Yes, with Rigify, the control rig that comes with Blender. In the Pose step, "I Make the Pose Myself (Rigify)" gives the character the Rigify controls so you can build a pose of your own and keep it in the list. And "Output with Rigify", right above Done, finishes the character with a full Rigify rig (IK and FK arms and legs, fingers, torso, head) that you pose and key like any other rig. The ready poses and moves are a shortcut, not a cage.

Is the hair real hair or textured cards?

Real hair curves. That is why it takes any colour and why you can change its length, density, thickness and waves. It is not simulated: it moves with the head.

Can I make a beard or body hair?

Yes: Looks > Hair > Make My Own Hair. Choose Beard, Moustache, Chest, Arms or Legs, or paint an empty layer yourself.

Does it work in Eevee and in the solid viewport?

Yes. Everything is shown in the solid viewport while you work, and it renders in Eevee and Cycles. The hair looks best in Cycles, which has a shader made for hair.

Can I edit a character again later?

Any time. Select it and press "Edit This Character". Nothing is baked.

How many characters can I have in one scene?

As many as your computer carries. Each one has its own name and its own settings.

Is it photoreal?

No. The look is clean and realistic, with painted skins. If you need scanned, photoreal skin and clothing today, this is not that tool; if you want to build and animate a human quickly and keep full control of its shape, it is.

Does it include explicit anatomy?

The body is neutral by default. Anatomical detail is an option you can switch on in Body > Genitals.

Will I get updates?

Yes, all future updates are included.

Where do the body, the clothes and the animations come from?

The base body, its shapes and its skeleton come from the MakeHuman project; the clothes, the fine eyebrows, most of the skins and 100 of the poses were made by members of its community; the recorded moves are from the Universal Animation Library by Quaternius. All of it was released into the public domain (CC0). The hair is grown with the hair node groups that ship with Blender.

How do I export the character (FBX, glTF)?

Press Done first: it clears away everything the character does not show. Then tick "Visible Objects" (or "Selected Objects") in the exporter. A character that wears clothes keeps one hidden helper object, "Name_Skin", that the clothes rest on. It never renders, and with "Visible Objects" it is not exported.

  • For 1 artist, for personal and commercial work. Includes every feature and all future updates.

    $69.30 $99
  • Unlimited users in one studio or company. Includes every feature and all future updates.

    $209.30 $299
$69.30

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Details
Blender Extension Compatible Yes
Published about 6 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL