Easy Leg IK Pole

Onion365studio in Rigging


Version v1.2.0

New

  • Auto Roll after Align Leg Axes: thigh / shin = 90°, foot / toe = 180° (left) / -180° (right). The Pole bone uses the same Roll as the foot. Values are adjustable in the options.
  • Pole Angle: fixed at 0° by default.

Changed

  • The foot bone is now parented to the IK bone with Keep Offset, so it stays in place.
  • The foot's Copy Location now targets the shin of the same leg (Head/Tail = 1) instead of the IK bone.
  • Delete Leg IK now gives the foot bone back to the shin.

Removed

  • The foot's Copy Rotation constraint and the Foot Follows IK Rotation option. The foot follows the IK bone's rotation through its parent.

Version v1.1.0

New

  • "Flatten Leg on X First". Before generating, the thigh / shin / foot / toe bones of each leg are flattened along X, like selecting them in Edit mode and pressing S X 0. Can be toggled, on by default.

Changed

  • The Pole bone is now parented to the IK bone.
  • The foot now gets both Copy Location and Copy Rotation (World) constraints, so it follows the IK bone's position and rotation.
  • The IK and MCH bone collections are no longer created by default.
$2.99$2.24

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 10 days ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL