Easy Retarget Rig VPs: Industrial-Grade Pipeline Automation for Blender
Stop fighting your rig. Start animating.
Easy Retarget Rig VPs is a high-performance modular pipeline built by VP Studio 3D to solve the most persistent bottlenecks in character rigging and animation. Designed specifically for professional game development workflows (Unity, Unreal Engine 5, MetaHuman), this add-on streamlines coordinate correction, skeleton hierarchy building, and animation retargeting into a single, automated workflow.
Core Pipeline: Unified Multi-Game Rig Conversion
Stop wasting hours on manual setup. Whether you are prepping characters for UE5, Unity, or specialized game engines, our tool provides seamless retargeting across the industry’s most popular architectures:
Broad Compatibility: Full native support for MetaHuman (Epic), Kimodo, Unity Humanoid, Rigify, Mixamo, SMPL+H, Character Creator,
(GTA 5, Skyrim, Roblox R15, Advanced Skeleton, and mGear Shifter - in Beta)
Specialized Kimodo Rig Support: We provide expert-level, native handling for the Kimodo Rig. From precise metacarpal finger chain mapping to complex root and spine orientation fixes, our tool ensures your Kimodo assets behave perfectly in-engine without manual adjustment.
Intelligent Hierarchy Building: Automatically generate missing skeleton bones and IK chains. Our hierarchy builder ensures your rig is game-engine compliant in seconds, not hours.

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Precision Animation Transfer & Control Rig Baking
Retargeting animation shouldn’t result in "floaty" or broken transforms. Our animation module provides a professional-grade bridge for Control Rig workflows, featuring dedicated, out-of-the-box support for industry standards like the Rigify Control Rig and Auto-Rig Pro.
Automated Mapping: Seamlessly bridge FK and IK systems. Our tool automatically detects and maps control rig controllers from Rigify and Auto-Rig Pro directly to your target skeleton.
Slotted Action Optimization: Fully updated for Blender 5.1, our pipeline ensures your "Slotted Actions" and Project Baklava workflows remain intact, preserving location, rotation, and scale data with high fidelity.

!!!ATTENTION!!!
If you need to transfer animation to a MIXAMO control rig, follow these instructions.
1) You'll need the Mixamo addon for Blender, which you can download from the official website - https://extensions.blender.org/add-ons/mixamo-rig/
2) Select a custom rig with animation (for example, Kimodu) and convert it to Mixamo (using the Easy Retarget addon).
3) Go to the Mixamo addon tab and generate a control rig for it.
4) Select your character's line with the control rig you want to transfer the animation to. Then, while holding down Shift, select the custom control rig you generated earlier. Press Control + L, then select Link Animation from the list.
Hooray, you're done!

Production-Ready Pipeline Features
Built on a lean, modular 5-file architecture, Easy Retarget Rig VPs is designed for speed and reliability in a studio environment.
One-Click Game-Ready Export: Our FBX exporter automates the "tedious 1%." LOD stripping, UCX collision generation, and coordinate system standardization (-Z forward, Y up) are handled automatically.
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Pure Logic, No Bloat: We stripped away the overhead. The clean, comment-free code means faster execution times and a lower memory footprint, allowing your studio to scale up without technical debt.

CautionsSometimes after conversion, the first back bone may be slightly offset and rotated.
This usually doesn't affect the animation. However, if you notice this after conversion, it's very easy to fix – go to the Armature Edit Mod and align this bone. After that, everything is guaranteed to be perfect.
(Also, when converting some specific rigs, the toe bones of the big toes can sometimes be rotated 180 degrees along the Z axis.
If you notice this, it's fixed as easily as described above.)

Conversion from UE4 (epic skeleton) to Metahuman (Mannequin)
has been moved to separate buttons.If you need to convert UE4 (epic skeleton) to any other rig, please first convert it to Metahuman and vice versa. Then you can use the conversion list as usual.

Technical Specifications
Blender Compatibility: 5.1.0+
Supported Systems: Kimodo, MetaHuman, Rigify, Mixamo, Unity Humanoid, SMPL+H, UE4/5, CC, GTA 5, Skyrim, Roblox, Advanced Skeleton, mGear.
Workflow: Non-destructive, node-based-friendly, and optimized for professional studio use.
Blender Compatibility: 5.1.0+
Supported Systems: Kimodo, MetaHuman, Rigify, Mixamo, Unity Humanoid, SMPL+H, UE4/5, CC, GTA 5, Skyrim, Roblox, Advanced Skeleton, mGear.
Workflow: Non-destructive, node-based-friendly, and optimized for professional studio use.
Experience the VP Studio 3D standard. Elevate your character pipeline and eliminate manual retargeting for good.