Easy Texture Converter

VP.studio3d in Materials and Shading


Easy Texture Converter VPs: The Ultimate Texture Optimization Pipeline for Blender

Stop wrestling with bloated .blend files, messy shader nodes, and tedious external texture editing. Easy Texture Converter VPs is a powerful, all-in-one pipeline tool designed to optimize, convert, resize, and manage your 3D textures with a single click. Whether you are preparing assets for a game engine, optimizing a heavy scene, or watermarking your models, this add-on handles the heavy lifting directly inside Blender.


🚀 Work Directly with Embedded Textures (No Unpacking Required)

Why waste time exporting and re-importing? With the Convert Embedded Textures feature, you can process textures that are packed directly inside your .blend file. The add-on processes the images, safely deletes unused garbage data, and instantly rebuilds your shader nodes to link to the new, optimized textures.


🧠 Smart Compression: Fit Strict Memory Budgets

Need your model's textures to fit under a strict 50MB limit? Just enable Try to fit in and type in your target size. Combine it with Smart Compression, and the add-on acts like a technical artist: it prioritizes high quality for your Base Color and Normal maps, while intelligently downscaling and compressing lower-priority maps (like AO, Roughness, and Metallic).


✂️ One-Click Game-Ready Fixes: Split ARM & Fix Normals

Preparing assets for Unreal Engine, Unity, or other pipelines has never been easier.

  • Split ARM: Automatically slice combined ARM (AO, Roughness, Metallic) textures into separate files. The add-on will even extract the Alpha channel and flawlessly reconnect everything in your Shader Editor.

  • Invert Normal Green: Fix OpenGL/DirectX normal map mismatches in one click. The script automatically finds and deletes redundant Invert or Math nodes in your node tree, plugging the corrected texture straight into the Principled BSDF.


🎨 Built-in Color Correction & Layered Overlays

Ditch Photoshop for basic adjustments. Use the built-in Color Correction panel to tweak the Hue, Saturation, and Value of your Base Color, or adjust the Roughness Gamma curve right from the N-Panel. Need to watermark your assets? Add unlimited visual layers with the Overlays Stack. Scale, offset, and adjust transparency, or lock the overlay exclusively to the Base Color channel.

⚡ Feature Breakdown

  • Custom Resolutions & Cropping: Force standard "Power of 2" resolutions (e.g., 1024, 2048), scale by factors (x2, ÷4), or use custom Center Crop/Scale-to-Fit presets.

  • Format Conversion: Batch convert between PNG, JPEG, TGA, TIFF, and EXR. Easily force Normal maps to save as lossless PNGs while the rest save as highly compressed JPEGs.

  • Make it Tile: Automatically blend image edges to turn any seamless texture into a tileable material.

  • Normal to Height: Basic conversion tool to extract height map data directly from normal maps.

  • Filter by Suffix / Presets: Only want to compress Roughness maps? Use the quick preset checkboxes to target specific texture types across your entire folder.

  • Flawless Revert System: Made a mistake? The dedicated "Revert to Original" button forcefully maps all your original materials, nodes, and textures back exactly as they were. 100% safe undo.

🛠 How It Works (3 Simple Steps)

  1. Select Target: Choose a folder on your drive, OR check "Convert Embedded Textures" to work directly on the active Blender file.

  2. Set Rules: Pick your target resolution, adjust Smart Compression aggressiveness, and toggle advanced node cleanups (like ARM Splitting).

  3. Convert: Hit Process. The add-on batch-processes the images, backs up the originals, and rebuilds your shader nodes automatically.

Take control of your textures today and keep your Blender workflow fast, clean, and optimized.


$9.99

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Details
Blender Extension Compatible Yes
Published 3 months ago
Blender Version 5.0 - 5.1
Extension Type Add-on
Render Engine Used Cycles
License GPL