Edge Decal Generator
- Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
- Improved preservation of interactive width differences and taper proportions when adjusting layers.
- Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
- Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
- Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.
- Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
- Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
- Fixed malformed geometry caused by extremely short Decal Amount cut ends.
- Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.
v1.3.2 - Hotfix
Bug Fixes
- Fixed Random Horizontal Offset
- Fixed changing the Seed not producing different randomized U offsets.
- Random U is now disabled only when Snap U to Whole Tiles is active.
- Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
- Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.
v1.3.1 – Hotfix
Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.
Apologies for the inconvenience, and thank you for your understanding!
Edge Decal Generator v1.3.0
New Features & Improvements
Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
Custom Collision Support - Added support for custom collision meshes in the export workflow.
Edge Decal Generator v1.3.0
New Features & Improvements
- Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
- New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
- Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
- Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
- Custom Collision Support - Added support for custom collision meshes in the export workflow.
- Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
- Improved preservation of interactive width differences and taper proportions when adjusting layers.
- Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
- Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
- Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.
- Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
- Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
- Fixed malformed geometry caused by extremely short Decal Amount cut ends.
- Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.
v1.3.2 - Hotfix
Bug Fixes
- Fixed Random Horizontal Offset
- Fixed changing the Seed not producing different randomized U offsets.
- Random U is now disabled only when Snap U to Whole Tiles is active.
- Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
- Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.
v1.3.1 – Hotfix
Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.
Apologies for the inconvenience, and thank you for your understanding!
Edge Decal Generator v1.3.0
New Features & Improvements
Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
Custom Collision Support - Added support for custom collision meshes in the export workflow.
Edge Decal Generator v1.3.0
New Features & Improvements
- Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
- New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
- Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
- Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
- Custom Collision Support - Added support for custom collision meshes in the export workflow.
- Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
- Improved preservation of interactive width differences and taper proportions when adjusting layers.
- Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
- Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
- Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.
- Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
- Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
- Fixed malformed geometry caused by extremely short Decal Amount cut ends.
- Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.
v1.3.2 - Hotfix
Bug Fixes
- Fixed Random Horizontal Offset
- Fixed changing the Seed not producing different randomized U offsets.
- Random U is now disabled only when Snap U to Whole Tiles is active.
- Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
- Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.
v1.3.1 – Hotfix
Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.
Apologies for the inconvenience, and thank you for your understanding!
Edge Decal Generator v1.3.0
New Features & Improvements
Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
Custom Collision Support - Added support for custom collision meshes in the export workflow.
Edge Decal Generator v1.3.0
New Features & Improvements
- Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
- New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
- Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
- Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
- Custom Collision Support - Added support for custom collision meshes in the export workflow.