Edge Decal Generator

GBArt in Modeling


Edge Decal Generator 1.3.3
This update improves Interactive Mode compatibility with layer adjustments, decal geometry, and overall stability.

Interactive Mode
  • Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
  • Improved preservation of interactive width differences and taper proportions when adjusting layers.
  • Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
  • Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
  • Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.

Geometry
  • Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
  • Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
  • Fixed malformed geometry caused by extremely short Decal Amount cut ends.
  • Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.

v1.3.2 - Hotfix

Bug Fixes

  • Fixed Random Horizontal Offset 
  • Fixed changing the Seed not producing different randomized U offsets.
  • Random U is now disabled only when Snap U to Whole Tiles is active.
  • Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
  • Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.


v1.3.1 – Hotfix

  • Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.

Apologies for the inconvenience, and thank you for your understanding!

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.

  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.

  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.

  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.

  • Custom Collision Support - Added support for custom collision meshes in the export workflow.

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
  • Custom Collision Support - Added support for custom collision meshes in the export workflow.


Edge Decal Generator 1.3.3
This update improves Interactive Mode compatibility with layer adjustments, decal geometry, and overall stability.

Interactive Mode
  • Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
  • Improved preservation of interactive width differences and taper proportions when adjusting layers.
  • Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
  • Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
  • Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.

Geometry
  • Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
  • Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
  • Fixed malformed geometry caused by extremely short Decal Amount cut ends.
  • Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.

v1.3.2 - Hotfix

Bug Fixes

  • Fixed Random Horizontal Offset 
  • Fixed changing the Seed not producing different randomized U offsets.
  • Random U is now disabled only when Snap U to Whole Tiles is active.
  • Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
  • Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.


v1.3.1 – Hotfix

  • Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.

Apologies for the inconvenience, and thank you for your understanding!

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.

  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.

  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.

  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.

  • Custom Collision Support - Added support for custom collision meshes in the export workflow.

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
  • Custom Collision Support - Added support for custom collision meshes in the export workflow.


Edge Decal Generator 1.3.3
This update improves Interactive Mode compatibility with layer adjustments, decal geometry, and overall stability.

Interactive Mode
  • Interactive and mixed decal layers now fully support layer adjustments, including Width, Decal Amount, Crevice Removal, and other settings.
  • Improved preservation of interactive width differences and taper proportions when adjusting layers.
  • Improved partial edge behavior, merging, and updating without affecting existing decal UVs.
  • Fixed several issues where interactive, removed, connected, or auto-merged edges could disappear, duplicate, or split after layer adjustments.
  • Locked layers can enter Interactive Mode, but editing is now blocked with a clear warning.

Geometry
  • Improved decal alignment and joins across complex slopes and multiple face-angle transitions.
  • Fixed decals becoming hidden or misaligned when crossing multiple surfaces.
  • Fixed malformed geometry caused by extremely short Decal Amount cut ends.
  • Improved rebuilding of paths when using Split Edge Paths, Decal Amount, and Remove Short Edges.

v1.3.2 - Hotfix

Bug Fixes

  • Fixed Random Horizontal Offset 
  • Fixed changing the Seed not producing different randomized U offsets.
  • Random U is now disabled only when Snap U to Whole Tiles is active.
  • Fixed Auto Edge Angle not regenerating automatic edge selections during Live Update.
  • Added compatibility handling so existing automatically generated layers also respond to Auto Edge Angle changes.


v1.3.1 – Hotfix

  • Fixed Metal Preset Textures - Replaced the Metal preset textures with the correct seamless versions.

Apologies for the inconvenience, and thank you for your understanding!

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.

  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.

  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.

  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.

  • Custom Collision Support - Added support for custom collision meshes in the export workflow.

Edge Decal Generator v1.3.0

New Features & Improvements

  • Edge Tapering Mode - Adjust decal width along the edge while keeping the decal connected, allowing for more varied and organic results within a single layer.
  • New Sculpted Textures & Presets - Added new sculpted Metal and Wood texture presets.
  • Improved Material & UV Matching - Improved reliability and consistency when matching decals to the source object's materials and UVs.
  • Improved Set Texel Density Workflow - Added an option to snap UV ends to the nearest UV tile, making it easier to maintain consistent UV layouts when working with modular kits.
  • Custom Collision Support - Added support for custom collision meshes in the export workflow.


  • $34.99
  • $174.99
  • $419.99
$34.99

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Details
Blender Extension Compatible Yes
Sales 100+
Published about 2 months ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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