Energy Construct

SkyVFX in Rendering


GEOMETRY NODES ADD-ON · VERSION 1.1.1 · 4.4 – 5.2 LTS

Conjure anything out of pure energy.

Then blow it away as dust.

Point a ring, a hand or a wand at any model — a jet, a sword, a wolf, your logo — and hundreds of thousands of glowing grains spiral out, lock into a hard-light glass body and hold there, alive. When you're done it flakes into drifting dust, or shatters into shards that bounce and pile up on the floor.

Build Hold Dissolve Shatter & Pile Up
NEW IN 1.1.1

Loops that never end

Set Lifecycle to Endless Build, Endless Dissolve or Endless Flow: a share of the grains keeps pouring in, peeling off as dust, or both, while the shape stays whole. Idle loops, backgrounds and game VFX — still no cache.

No simulation. Scrub to any frame.

THE USUAL WAY

Particle system › force fields › simulate from frame 1 › bake › change one value › bake again › render farm gets a different result.

WITH ENERGY CONSTRUCT

Select a mesh › Create Construct. Every frame is computed from the timeline, so you can jump straight to frame 140 — even with floor collision. Want faster final renders? One-click Bake.

Pick a mood in two clicks

Mix any build with any dissolve. Every style is just a starting point.

6 Build Styles

Ash Gather · Rise Up · Wind Sweep · Implode · Tornado · Swirl Rise

7 Dissolve Styles

Snap Dust · Fade Away · Blown Away · Shatter · Crumble · Ember Shatter · Vortex

Presets: Willpower Sand, Liquid Light, Condense, Ember Burst, Instant Hardlight, Grand Reveal, Combat Strike · 9 palettes, every color editable

NEW IN 1.1

Shatter it, crumble it, pile it up

Real pieces

Shards, Chunks or your own objects from a collection. They tumble in flight and lie flat on the skin once they land.

It hits the floor

Bounce, Friction and Keep Debris: pieces skid and settle into a glowing pile. Still no cache — scrub anywhere.

Push it around

Burst along the surface, a Vortex that sucks in or flings out, a Mask to break only part, and an animated empty to drive the front.

Animated, not mechanical

Energy charges at the ring before it fires. Six motion curves (or draw your own), every strand with its own timing and arc, swirling through a fluid-like curl flow. Grains tighten on landing for a crisp finished silhouette.

Layered like a VFX shot

Fine mist, tapered leader trails, a hot-to-cool color shift, an impact flash as each patch locks in, liquid ribbons, glowing edge lines, flowing inner energy and sparks.

Dust with weight

The surface flakes off in sheets, keeps its color for a moment, turns to ash and drifts on the wind: small grains fly, heavy ones fall.

Logos and images too

Add Image Card: any PNG builds and dissolves as a camera-facing card in its own colors. Works on rigged and animated models as well — grains follow the pose.

Built to be fast

~0.3 s per frame for 500,000 grains on a modern CPU · shards under 1 s per frame · only visible grains are computed · curl flow cached on a voxel grid (5.0+)

4.4 → 5.2 LTS

Tested on 4.4 and 5.2 LTS · EEVEE & Cycles

WHAT'S INCLUDED

✓ energy_construct-1.1.1.zip — Extension, drag & drop to install
✓ Full documentation + changelog
✓ Pure Python + Geometry Nodes, no dependencies — your model is never changed

REQUIREMENTS

Version 4.4 or newer (tested 4.4 and 5.2 LTS)
EEVEE or Cycles · any mesh, image, or rigged character


$29

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Details
Blender Extension Compatible Yes
Published about 7 hours ago
Blender Version 4.4 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL