Energy Construct

SkyVFX in Rendering


Do I need to bake or simulate?

No. Every frame is computed from the timeline, so you can jump anywhere. Bake is optional, for faster final renders.

Does it change my model?

No. It hides the original and builds a new object that reads it. Delete the construct and unhide the original to go back.

Can the model be animated?

Yes. Moving, rotating and scaling objects, rigged characters (armature) and deforming modifiers all work: the construct reads the target's current shape every frame.

Can it break into real pieces instead of dust?

Yes. Grain Shape → Shards, Chunks, or Custom (random objects from any collection). Try the Crumble or Ember Shatter dissolve style.

Do the pieces collide?

With a floor, yes: turn on Floor in the Collision panel for bounce, friction and debris piles. It's closed-form, so you can still scrub to any frame and nothing needs a cache. Collision with other objects isn't in yet.

Can only part of the model dissolve?

Yes. Paint a vertex group and type its name in Dissolve Mask.

Can it pour out of a ring on a character's hand?

Yes. Use the ring (or any object) as the Emitter. Move or animate it and the stream follows.

Can I use my own colors?

Yes. Palettes are only starting points; Color, Secondary and Front color are always editable.

Logos and 2D art?

Add Image Card turns any image into a camera-facing card that builds and dissolves in the image's own colors.

Is it heavy?

About 0.3 s per frame for 500k grains (5.2, modern CPU). The viewport shows 25 % of the grains. Lower Grain Count for previews.

EEVEE or Cycles?

Both. The look was tuned in EEVEE with AgX + bloom (Glow Render Setup does this for you).

Which versions?

4.4 and newer, tested on 4.4 and 5.2 LTS. The Curl Grid speed-up needs 5.0+.

Can it loop forever?

Yes. Set Lifecycle to Endless Build, Endless Dissolve or Endless Flow and turn Dissolve off. A share of the grains keeps pouring in or peeling off while the shape stays whole. Still no cache.

Does it download anything or change my system?

No. It only writes bake caches next to your .blend when you press Bake, and Free Bake removes them.

Is the Energy Beam included?

It's experimental in 1.1.x (off by default, Preferences › Experimental Features) and will be finished in a free update.

Who made it, and how?

I'm a VFX compositor. I designed Energy Construct for my own work and used it on a real production shot (a creature being summoned out of energy, not released yet). That job showed it is not only for "energy constructs": the same build / dissolve / shatter rig works for spawns, materialising and disappearing effects in general. I designed the look and controls, judged every result by eye and tested it on real shots; much of the code was written with an AI coding assistant, then reviewed, tested and tuned by me.

$29

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Details
Blender Extension Compatible Yes
Published about 7 hours ago
Blender Version 4.4 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL