Animation Rig To Game Rig Converter - Epsinym's Rigging
### 1.2.0 - 2026-09-15
Reordered and improved UI panel
Added proper error handling
Loosened armature visibility requirements
Added breast and pelvis bones to enforce humanoid hierarchy bone list
User can now choose the prefix/suffix used for Game Rig objects and Actions.
Renamed generated intermediate armature affix ".intermediate" to ".retarget" to improve clarity
"Create and Setup Game Rig" no longer automatically cleans up old Game Rigs. Added a "Update Game Rig" button to the panel, which cleans up old Game Rigs before generating like normal.
Added a "Retarget Anim rig to Game rig" checkbox option for the setup batch
Generate_game_rig.py operator now removes bendy bones from the game armature
Generate_game_rig.py now deletes duplicated mesh animation data
Removed automatic retarget on/off switching by Action Baker. Added options to Action Baker: Enable retargeting before baking, Disable retargeting after baking
Action Baker is no longer dependent on action slot naming.
Action Baker now requires the NLA editor to function: only Actions stashed under the Animation Rig object will be baked.
Fixed custom property errors when generating a rig from a Rigify animation rig.
Fixed invalid driver errors when generating a rig from a Rigify animation rig.
Fixed Rigify Game Rig bones being unmovable after generation (custom Rigify prop error).
Fixed CTRL+Z bugs
### 1.1.1 - 2026-08-06
Fixed a bug in enforce_humanoid_hierarchy.py where reparenting of bones with "use_connect = True" resulted in the bones' heads being moved to the tails of their new parents
Fixed "Rigify.json" finger naming convention to properly match Rigify's Human rig
Improved enforce_humanoid_hierarchy.py reports to UI/console (if all finger bones are missing that is summarized, and a full report is made in console now)
Muted retarget binding printing in the console since they don't offer useful info to the user
### 1.1.0 - 2026-07-22
Legacy version.
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