EssentiaLight
Point at a Surface and the Light Lands There
Stop nudging lights with G, R and S. With EssentiaLight you point at what you want lit and the light goes there.
Hover over your scene, pick a placement mode, and control power, size, distance and spread with the mouse wheel, all without leaving the 3D Viewport.
Placement modes
|
Reflect The light bounces off the surface you point at, so the highlight lands where you aim. |
|
Direct The light points straight along the surface normal. |
|
Orbit Swing the light around your target. |
Scroll-wheel control
|
Adjust everything without leaving the viewport ▸ Wheel — power. ▸ Shift + Wheel — size. ▸ Alt + Wheel — distance, with automatic power compensation. ▸ Ctrl + Wheel — spread or cone. |
Studio tools
|
Black Flags Add negative fill that blocks light but stays invisible to the camera. |
|
Procedural Light Shapes Softbox, octabox, ring and gradient shapes for your area lights (Cycles). |
|
Gobos Cast patterned shadows with blinds, window, dots and foliage (Cycles). |
|
IES Profiles Use real-world photometric profiles on point and spot lights (Cycles). |
|
Isolate, False Color & Linking ▸ Isolate a single light to judge its contribution. ▸ Use the false color exposure view. ▸ Use light linking and shadow linking. |
|
Smooth Placement Lights glide into position, and averaged surface normals keep them from jittering on bumpy meshes. |
|
Quick Access A quick-controls popup, a sidebar light list and a right-click menu keep every light one click away. |
Built-in workflow tools
Requirements
|
Before you buy ▸ Blender 4.4 or newer ▸ Cycles for light shapes, gobos and IES profiles |
EssentiaLight is available in 3D Viewport → Sidebar (N) → EssentiaLight, under Add → Light, and with Shift+Alt+L to aim the active light.
Whether you're lighting a product shot, a character, an interior or a moody studio scene, EssentiaLight lets you place, shape and tune every light by simply pointing at what you want lit.

