Explode Everything
Quick start
- Install the .zip via Edit › Preferences › Get Extensions › Install from Disk. Open the Explode tab in the 3D view sidebar (N).
- Make sure your scene has an active camera.
- Select your product. If it is one mesh (or a few), click Split into Parts first – adjust Min. Part Size and Max. Parts in the redo panel.
- Select all parts of your product.
- Explode panel: pick a Direction, keep Visible from Camera on, click Explode. Reset puts everything back exactly.
- Callouts panel: pick a style preset, click Add Callouts (one per selected part), then Arrange Labels.
- Explainer Animation panel: choose a sequence mode and timing, click Build Explainer Animation. Press play. Turn Labels off for an explode-only animation without callouts.
Explode settings
- Split into Parts – separates loose mesh pieces into objects. Min. Part Size: smaller pieces join the nearest part. Max. Parts: upper limit per object.
- Direction – Radial, Radial in Shot, X/Y/Z axis (both ways), Part Z axis.
- Stays in Place – Largest Part, Active Object or Nothing.
- Spacing – smallest clear gap between parts, as a share of the assembly size.
- Spread – extra travel for parts far from the centre.
- Visible from Camera / Min. Visible – how much of every part the camera must see. Lower = tighter explode.
- Part box (active object) – Direction override and Extra Distance; Copy to Selected.
Callouts
- Text, subtitle, style (underline, plain, box), colours, text size, line width, dot size, shadow – per callout in the Active Callout panel.
- Label Depth: Front (default) or Focus Plane when using depth of field.
- Preferences: sidebar tab name, custom label font (.ttf/.otf), label brightness for AgX/Filmic.
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annotation explainer assembly motion graphics technical illustration product render animation callouts product-visualization exploded view labels E-commerce