Quick start

  1. Install the .zip via Edit › Preferences › Get Extensions › Install from Disk. Open the Explode tab in the 3D view sidebar (N).
  2. Make sure your scene has an active camera.
  3. Select your product. If it is one mesh (or a few), click Split into Parts first – adjust Min. Part Size and Max. Parts in the redo panel.
  4. Select all parts of your product.
  5. Explode panel: pick a Direction, keep Visible from Camera on, click Explode. Reset puts everything back exactly.
  6. Callouts panel: pick a style preset, click Add Callouts (one per selected part), then Arrange Labels.
  7. Explainer Animation panel: choose a sequence mode and timing, click Build Explainer Animation. Press play. Turn Labels off for an explode-only animation without callouts.

Explode settings

  • Split into Parts – separates loose mesh pieces into objects. Min. Part Size: smaller pieces join the nearest part. Max. Parts: upper limit per object.
  • Direction – Radial, Radial in Shot, X/Y/Z axis (both ways), Part Z axis.
  • Stays in Place – Largest Part, Active Object or Nothing.
  • Spacing – smallest clear gap between parts, as a share of the assembly size.
  • Spread – extra travel for parts far from the centre.
  • Visible from Camera / Min. Visible – how much of every part the camera must see. Lower = tighter explode.
  • Part box (active object) – Direction override and Extra Distance; Copy to Selected.

Callouts

  • Text, subtitle, style (underline, plain, box), colours, text size, line width, dot size, shadow – per callout in the Active Callout panel.
  • Label Depth: Front (default) or Focus Plane when using depth of field.
  • Preferences: sidebar tab name, custom label font (.ttf/.otf), label brightness for AgX/Filmic.
$14.99

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL

Steven Seidler (Blendscapes3D)

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