Does it work with my own complex models?
Yes. The explode uses each part's real evaluated geometry (modifiers, subdivision, curves, text) for spacing and camera visibility. Parts only need to be separate objects.
My model is a single mesh. Can it still explode?
Yes. Click Split into Parts: every separate piece inside the mesh becomes its own part, tiny pieces join their neighbours, and materials, UVs and modifiers are kept.
Can I use it only for exploded views, without labels?

Yes. The Explode button moves the parts without adding any labels, and the Explainer Animation has a Labels switch for an explode-only animation.

Will the labels render on a render farm without the add-on?

Yes. Callouts are real geometry with a packed font and a normal material, so Eevee and Cycles render them anywhere.

Can I control how each part explodes?

Yes. Global direction plus a per-part override (±X/Y/Z, part axis, radial, radial in shot, stay) and extra distance.

Is the explode destructive?

No. It uses Delta Location only. Reset Explode restores the exact original positions and removes the explode keyframes.

Which Blender versions are supported?

Blender 4.2 LTS and newer, tested on 4.2, 4.5 and 5.2.

What happens if my camera moves?

Labels follow the camera live. Explode visibility is solved for the camera pose at the frame you build it; Arrange Labels can be run again for a new view.

$14.99

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL

Steven Seidler (Blendscapes3D)

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