Faraway Mountains Generator

ZEG in Modeling


Every scene has an edge. Faraway Mountains Generator closes it: one click measures your scene, finds its edges and builds layered mountain ranges all around the horizon, with mist between them and the air color taken from your sky.

It is made for archviz exteriors, street and city shots, game levels, product renders outdoors and animation sets: anywhere an empty grey horizon gives the render away.

Fits your scene by itself

  • Reads every visible object and fits the ranges to the scene's real footprint: a long street gets long ranges along its sides, a round plaza gets a circle.
  • Heights are set in degrees above the camera's eye line, so the mountains look right whether your scene is a 10 m garden or a 2 km city.
  • Close the full 360 degree horizon, only what the camera sees (lighter), or a chosen compass arc.
  • Flat land runs from your floor out to the foothills, with no holes beside narrow floors.

19 landscapes, on Earth and beyond

  • Alpine, Himalayan, Rocky Mountains, Dolomites, Rolling Hills, Highlands, Forested Ridges, Desert Ranges, Mesas and Buttes, Badlands and Canyon, Volcanic, Karst Towers, Arctic and Sand Dunes.
  • City lights at dusk: Hollywood Hills with homes twinkling up the slopes, and Desert City Lights, bare ranges around a valley full of lights like Las Vegas.
  • Other worlds: rust-red Mars with layered mounds and crater rims, the grey cratered Moon under a black sky, and an Alien World of towering violet spires.
  • Each one sets its own shape, rock, snow line, tree line, forest, haze and fog, based on how the real places look from far away.

Click a landscape

Click a landscape
The real sidebar in Blender: click through the landscapes and the horizon changes from Alps to mesas, volcanoes, karst towers, arctic ice and beyond.

Mountains on every side

Mountains on every side
One click closes the whole horizon: turn around and the ranges are there in every direction, fitted to the scene.

Drag a slider, watch it rebuild

Drag a slider, watch it rebuild
Drag Height from low hills to giant walls and back: the ranges rebuild live while you drag.

Mist between the ranges

Mist between the ranges
Turn up the fog density and mist bands rise between the forested ridges.

Photoreal from afar

  • Aerial perspective like real air: farther ranges fade into the sky color, and the air color is read from your world (color, Sky Texture or HDRI).
  • Snow that sits on the summits and slides off steep faces, forest below the tree line, scree and eroded crests.
  • Real aerial rock photos (Poly Haven, CC0) give the slopes their detail.
  • Mist bands between the ranges, with density, height and color controls.
  • City lights for any landscape: one slider fills the valley floor and low slopes with warm and cool home and street lights, with climb, brightness and warmth controls.

Light and fast

  • About 80,000 vertices for three ranges at Medium detail, rebuilt in a fraction of a second, so sliders update live.
  • Detail is spread evenly across the view, so far ranges cost no more than near ones. Low, Medium and High detail.
  • Works in Cycles and EEVEE, and the meshes and materials are plain Blender data you can edit or export.

Easy to use

  • A big picture of every landscape in the sidebar: click it, press Add, done.
  • New Variation for another mountain range in the same style, Refit to Scene after you move things, Match Sky after you change the world.
  • Rare options sit in folded panels: shape, snow and forest, fog, ground and detail.

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


  • For one individual: personal and freelance projects.

    $9
  • For one person or small company using it in commercial client and product work.

    $18
  • For teams and studios: use by up to 100 artists in one organization.

    $90
$9

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL