Fast Texture Bake

Azerilo in Materials and Shading


How to Bake a Normal Map

  1. Assign the High Poly and Low Poly objects.

  2. Set the normal map resolution.

  3. Choose the output folder.

  4. Click Bake Normal.

  5. The addon will:

    • Apply transforms.

    • Create a non-color image.

    • Set up the normal map in the shader.

    • Bake using Cycles.

    • Save the result to normal.png.


How to Bake a Diffuse (Color) Map

  1. Assign the High Poly and Low Poly objects.

  2. Set the color map resolution.

  3. Select baking components: Color, Direct, Indirect.

  4. Choose the output folder.

  5. Click Bake Color .

  6. The addon will:

    • Apply transforms.

    • Create and link a color texture node.

    • Bake the selected components.

    • Save the result to color.png.

$15

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Details
Published over 1 year ago
Blender Version 3.6 - 5.0
Extension Type N/A
Render Engine Used Cycles
License GPL