Female Doctor- Rigged Female Physician

Salman Animator in Humans


Files

File Format Size Contents
Female General Physician-2.blend BLEND 19.4 MB Full scene: meshes, 5 materials, 547-bone armature with face rig, lights, camera
Female General Physician-2 Bk .blend BLEND 19.4 MB Backup scene (verify differences)
Female General Physician-2 Bk .fbx FBX 18.5 MB Mesh (+ skeleton/skin — TODO: confirm)
Female General Physician-2 Bk .glb GLB 15.4 MB Mesh + embedded textures (+ rig — TODO: confirm)
Female General Physician-2 Bk .obj OBJ 1.0 MB Static mesh, 5 objects, 7,599 v / 7,898 f
Female General Physician-2 Bk .mtl MTL 1 KB 5 materials, relative textures/ paths
textures.zip ZIP 13.5 MB 9 JPG maps
SEO-rename-map.csv CSV — Reversible render-image rename map
embed_image_metadata.py Python — Image-SEO metadata embedder (Pillow)

 Import steps

Blender (native) — open the .blend. Rig, materials and scene load as-is. Select the armature, enter Pose Mode to animate.

Unreal Engine 5 — Import …Bk .fbx. Skeletal Mesh, Import Normals, "Use T0AsRefPose" off. Create a Material with Base Color + Normal from the JPG maps. TODO: confirm the FBX skeleton hierarchy for retargeting.

Unity (URP/HDRP) — drag in …Bk .fbx or …Bk .glb. Set model scale to 1, rig type Humanoid (if the skeleton maps) or Generic. Mark *normal*.jpg textures as Normal Map. Assign Base Color + Normal to a Standard/Lit material.

Maya / 3ds Max / Cinema 4D — import the FBX. Check up-axis (Y-up on import; rotate -90° X if needed) and unit scale (cm vs m). Reconnect the JPG maps.

ZBrush / sculpt — import the OBJ as a subtool base.

glTF / web / Godot — use the GLB directly; textures are embedded.

 Scale & orientation

  • Measured bounding box (OBJ): 1.70 units tall, 1.26 wide (fingertip to fingertip in A-pose), 0.33 deep. Interpreted as ~1.70 m → real-world scale.
  • Model origin: floor level, centered between the feet.
  • OBJ/FBX/GLB: Y-up. Blender scene: Z-up.
  • TODO: confirm metric unit scale is applied and object transforms are frozen.

 Rig

  • Blender armature female doc rig_rig.003, 547 bones (per viewport UI), Auto-Rig Pro-style naming.
  • Body controllers (spine, arms, legs, hands, feet) + face rig for expressions.
  • A-pose bind pose.
  • Not confirmed animated — no verified keyframed clips.
  • TODO: confirm: IK/FK, control layers, Mixamo/mocap retarget friendliness, and whether the FBX/GLB include a clean deform skeleton with skin weights.
  • OBJ is not rigged (static mesh only).

 Textures (textures.zip → textures/)

Map File Channel
Body / skin — base color female doctor.jpg Albedo
Body / skin — normal female doctor normal.jpg Tangent normal
Scrub top + trousers — base color gernal physition-2.jpg Albedo
Scrub top + trousers — normal gernal physition-2 noraml.jpg Tangent normal
Hair — base color female hairs.jpg Albedo
Hair — normal female hairs-normal.jpg Tangent normal
Shoes — base color shoes.jpg Albedo
Shoes — normal shoes-normal.jpg Tangent normal
Stethoscope — base color Gooshi_Pezeshki_MAT_albedo.jpg Albedo
  • 5 base color + 4 normal maps. No roughness / metalness / AO / ORM maps are included — tune those per engine.
  • Eyes use the body material (no dedicated eye texture).
  • Texture resolution: TODO: confirm (not encoded in file names; JPG).

 Known issues / to verify

  1. Two .blend files and two armatures in the scene — confirm which is the "clean" deliverable and remove the duplicate/backup.
  2. FBX/GLB rig + skin export not verified.
  3. No animation clips verified; Animation action may be empty.
  4. Facial blendshapes/shape keys not verified (face is rig-driven).
  5. Subdivision modifier state unknown — affects final poly count.
  6. UV layout / texture-sheet image not provided; UVs assumed unwrapped.
  7. Not tested for 3D printing (no manifold/watertight guarantee).
  8. Texture file name typos ("gernal physition", "noraml") — cosmetic only.
  9. Non-ASCII characters and trailing space in some file names — rename for web/engine safety if needed.
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free