Female Doctor- Rigged Female Physician
Which engines and software does it work with?
Blender (native), Unreal Engine, Unity, Maya, 3ds Max, Cinema 4D, Houdini, Godot, Marmoset and any glTF viewer, via the BLEND/FBX/GLB/OBJ files.
Is the topology clean / animation-friendly?
Yes — mostly quads with edge loops at the elbows, knees, shoulders, hips and face, and individually modelled fingers. See the wireframe renders.
Is it animated?
No verified animation clips are included. Treat it as pose-ready. An Animation action data-block exists but its contents are unconfirmed (TODO: confirm).
Does it have facial blendshapes / shape keys?
The face is driven by the rig. Shape keys / blendshapes are not confirmed — verify in Blender if your pipeline needs morph targets.
Is the model rigged?
Yes — the Blender file has a full character armature (547 bones per the viewport) with body and face controls, Auto-Rig Pro-style naming. The OBJ is a static mesh. Confirm the FBX/GLB skeleton for your engine.