Female Doctor 3D Model – Female General Physician is a stylized, fully rigged character built for animation, real-time projects, archviz clinic scenes, explainer videos, mobile games and previs. She is dressed as a modern general practitioner: a short-sleeve blue medical scrub top with a chest pocket and button placket, matching blue scrub trousers with back pockets, chunky closed-toe work shoes, a pulled-back ponytail and a stethoscope resting around the neck.
The character was modelled and rigged in Blender (5.1 series) and is delivered in BLEND, FBX, GLB/glTF and OBJ so it drops into Unreal Engine, Unity, Maya, 3ds Max, Cinema 4D, Houdini, Marmoset, Godot and any glTF viewer. The mesh uses mostly-quad, subdivision-friendly topology with proper deformation loops at the elbows, knees, shoulders, hips and face, and separate objects for body, eyes, hair, shoes and stethoscope so you can hide, swap or re-material parts easily.
Rig: the Blender file contains a full character armature (547 bones as shown in the viewport) with limb, spine, foot and hand controllers plus a face rig for expressions. Bone naming follows the Auto-Rig Pro convention. This makes her ready to pose immediately and straightforward to retarget from Mixamo or motion capture. Please read the disclaimers below regarding animation clips, the FBX/GLB skeleton and shape keys — confirm these in Blender for your pipeline.
Feature highlights
- Stylized female general physician / doctor character, A-pose, real-world scale (~1.7 m tall)
- Clean quad topology, ~7.6k verts / ~7.9k faces in the base OBJ (subdivision-ready)
- Separate meshes: body, eyes, hair, shoes, stethoscope
- 5 materials; base-color + normal map texture set (JPG)
- Rigged in Blender with body + face controls (547-bone armature)
- 4 file formats: BLEND, FBX, GLB, OBJ (+MTL)
- 4K / 1080p / square / banner render set included for reference
- Neutral studio look — easy to relight and recolor the scrubs
Included formats
| Format | File | Best for |
|---|---|---|
| BLEND | Female General Physician-2.blend |
Blender — full rig, materials, scene |
| FBX | …Bk .fbx |
Unreal, Unity, Maya, 3ds Max, MotionBuilder |
| GLB | …Bk .glb |
Real-time, web, Godot, Sketchfab, glTF viewers |
| OBJ + MTL |
…Bk .obj / .mtl
|
Static mesh, sculpt base, ZBrush, render props |
| Textures | textures.zip |
9 JPG maps (5 base color + 4 normal) |
Use cases: medical and health explainer animation, hospital/clinic archviz population, pharma and insurance marketing, e-learning and training content, mobile and indie games, VR/AR experiences, storyboard and previs, motion-graphics inserts, character-design reference.
Engine / import notes: import at metric scale (1 unit = 1 m); apply transforms before export if you re-export from Blender. For Unreal, import the FBX as Skeletal Mesh and connect the JPG maps (base color + normal). For Unity (URP/HDRP), use the FBX or GLB, set the normal maps to "Normal map". For a glTF-native pipeline use the GLB (textures are embedded). Re-pack the base color + normal maps into your engine's preferred channel layout as needed.
Honest disclaimers
- This is a stylized artist model, not a 3D scan and not photorealistic.
- It is not an anatomical, medical or PPE reference and must not be used for clinical, diagnostic or safety-training accuracy.
- Not affiliated with, endorsed by or representing any real hospital, brand, manufacturer, uniform maker or person. The scrubs, shoes and stethoscope are generic representations.
- Animation clips, FBX/GLB skeleton fidelity, facial shape keys and 3D-print readiness are marked TODO in the documentation — verify in Blender for your needs before relying on them.
- Texture resolution is not embedded in the file names; confirm in the pack.

