Female Doctor Rigged Stylized Physician

Salman Animator in Humans


Files

File Notes
Female General Physician-3.blend Main Blender scene — rigged character, materials, lights, cameras
Female General Physician-3 BK .blend Backup Blender file (identical size to main)
Female General Physician-3 BK .fbx Binary FBX, skinned mesh + skeleton
Female General Physician-3 BK .glb glTF 2.0 binary, mesh + skin + textures embedded
Female General Physician-3 BK .obj + .mtl Static mesh, references textures/…
Female General Physician-3 BK .stl Watertight-check / print mesh, no UVs or materials
textures.zip 9 JPG maps (see 5.4)
/1920X1080, /1200X600, /1080X1080 Preview renders at marketplace sizes
SEO-rename-map.csv Reversible render-filename map (see 6)
_seo/ build_rename_map.py, embed_image_metadata.py

Mesh objects (6): body, long_hair, eyes, shoes, Stethoscope (Extract2), plus the uniform on the body mesh. Materials (5): Stethoscope, female_doc_body.001, gernal_physition-3 (uniform), hairs.001, shoes-1.001. Stats (whole character, Blender viewport): Vertices 8,042 · Edges 16,673 · Faces 8,656 · Triangles 15,649.

 Import steps

Blender 3.x–5.x — open the .blend directly. Rig is Auto-Rig Pro; select the armature and use Pose Mode. If textures show pink, File ▸ External Data ▸ Find Missing Files → point at the unzipped textures/ folder.

Maya / 3ds Max / Cinema 4D — import the FBX. Enable Import Skin/Skeleton. Assign albedo to base colour and the *normal*.jpg maps to a normal/bump node (tangent space).

Unreal Engine 5 — drag in the FBX → Skeletal Mesh, Import Normals. Create a Material with Base Color + Normal; set each normal texture's compression to Normalmap.

Unity (URP/HDRP/Built-in) — drop in the FBX or GLB. Rig type Generic (or Humanoid if you re-export a standard skeleton). Mark normal maps as Normal map in the importer.

glTF / Godot / Web — use the GLB; textures are embedded.

ZBrush / Substance 3D Painter — use the OBJ for a clean static import; UVs are ready for texture baking/painting.

 Scale & orientation

  • Up axis Z (Blender native); forward -Y. FBX/GLB exported with standard Blender→engine axis conversion.
  • Character faces -Y, centered on world origin, feet at Z≈0.
  • Real-world scale: TODO — confirm. Verify height in your DCC (target ≈1.7 m) and apply a uniform scale if your engine expects centimetres.

 Rig

Rigged: yes — Auto-Rig Pro control rig, skinned (smooth skin / vertex weights).

  • IK and FK arms and legs with pole targets and IK/FK snap bones.
  • Stretch + twist bones on upper/lower arm and thigh/shin.
  • Spine: root → spine_01 → spine_02 → spine_03 → neck → head.
  • Facial: jaw and eyes bones (look-at / simple mouth). No blend shapes.
  • Hair, stethoscope and boots are skinned to the body skeleton (no separate physics).
  • Bone count: TODO — confirm exact number in your DCC (full ARP control + deform hierarchy).
  • Not animated — no action/clip is included; neutral A/T-pose only.

 Textures / maps

Part Albedo Normal Size
Skin / face / hands female doctor.jpg female doctor normal.jpg 2048²
Uniform (jacket + trousers) gernal physition-3.jpg gernal physition-3 noraml.jpg 2048²
Hair female hairs.jpg female hairs-normal.jpg 2048²
Boots shoes.jpg shoes-normal.jpg 2048²
Stethoscope Gooshi_Pezeshki_MAT_albedo.jpg — 4096²
  • Format JPG. No packed ORM/roughness/metallic/AO maps — TODO: confirm whether roughness is driven by a value or a map in your target renderer.
  • Materials use Blender Principled BSDF (roughness ≈0.5, non-metal, IOR 1.45).

 Known issues / notes

  • File names contain a trailing space and BK (backup) — rename on your system if your pipeline dislikes spaces.
  • Two .blend files are byte-identical in size; treat Female General Physician-3.blend as the master.
  • FBX contains the full Auto-Rig Pro control hierarchy; some engines prefer a deform-only skeleton — re-export via ARP's game exporter if needed.
  • Hair is a modelled/mesh card style with a normal map, not particle/curve hair.
  • Normal map for one uniform file is spelled noraml — this is the filename, not a typo in your import.
  • Stethoscope object/material is named Extract2 / Stethoscope internally.

 Image SEO — rename map

SEO-rename-map.csv (repo root) lists every render's original path → new lowercase, hyphenated, keyword-front-loaded filename, in gallery order, with a size suffix (-4k, -1080p, -1200x600) to disambiguate the same view across folders. The rename is reversible:

python _seo/embed_image_metadata.py --rename
python _seo/embed_image_metadata.py --revert
python _seo/embed_image_metadata.py

Gallery order & slugs (primary keyword kept in every name):

  1. female-doctor-3d-model-turnaround-beauty — 3/4 turnaround beauty render (hero)
  2. female-doctor-3d-model-clay-render-front-rig-controls — clay + rig controls, front
  3. female-doctor-3d-model-textured-front-rig-controls — textured front + rig controls
  4. female-doctor-3d-model-wireframe-topology-front — wireframe topology, front
  5. female-doctor-3d-model-wireframe-topology-front-black — wireframe, front, black BG
  6. female-doctor-3d-model-blender-rig-scene-setup — Blender viewport / rig & scene
  7. female-doctor-3d-model-clay-render-side-profile — clay render, side profile
  8. female-doctor-3d-model-textured-side-view — textured side view
  9. female-doctor-3d-model-wireframe-topology-side — wireframe topology, side
  10. female-doctor-3d-model-clay-render-back-three-quarter — clay render, back 3/4
  11. female-doctor-3d-model-textured-back-view — textured back view
  12. female-doctor-3d-model-clay-render-back — clay render, back
  13. female-doctor-3d-model-clay-render-back-tpose — clay render, back, T-pose
  14. female-doctor-3d-model-wireframe-topology-back — wireframe topology, back
  15. female-doctor-3d-model-thumbnail-square — 1080×1080 square thumbnail

 Image Metadata (embedded)

_seo/embed_image_metadata.py (Python + Pillow) writes into every PNG/JPG:

  • PNG text chunks: Title, Description, Keywords, Software, Author, Copyright.
  • XMP packet (XML:com.adobe.xmp iTXt): dc:title, dc:description, dc:subject (keyword bag), dc:creator, dc:rights, xmp:CreatorTool.
  • JPG: EXIF ImageDescription/Software/Artist/Copyright + Windows XP* tags + XMP.
  • Per-image Title/Description append that image's view (e.g. "… – wireframe topology, front") for stronger alt-text signal.

Set your own credit:

python _seo/embed_image_metadata.py --creator "Your Name" --rights "(c) 2026 Your Studio"
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free