Female Doctor Rigged Stylized Physician
Files
| File | Notes |
|---|---|
Female General Physician-3.blend |
Main Blender scene — rigged character, materials, lights, cameras |
Female General Physician-3 BK .blend |
Backup Blender file (identical size to main) |
Female General Physician-3 BK .fbx |
Binary FBX, skinned mesh + skeleton |
Female General Physician-3 BK .glb |
glTF 2.0 binary, mesh + skin + textures embedded |
Female General Physician-3 BK .obj + .mtl
|
Static mesh, references textures/…
|
Female General Physician-3 BK .stl |
Watertight-check / print mesh, no UVs or materials |
textures.zip |
9 JPG maps (see 5.4) |
/1920X1080, /1200X600, /1080X1080
|
Preview renders at marketplace sizes |
SEO-rename-map.csv |
Reversible render-filename map (see 6) |
_seo/ |
build_rename_map.py, embed_image_metadata.py
|
Mesh objects (6): body, long_hair, eyes, shoes, Stethoscope (Extract2), plus the uniform on the body mesh. Materials (5): Stethoscope, female_doc_body.001, gernal_physition-3 (uniform), hairs.001, shoes-1.001. Stats (whole character, Blender viewport): Vertices 8,042 · Edges 16,673 · Faces 8,656 · Triangles 15,649.
Import steps
Blender 3.x–5.x — open the .blend directly. Rig is Auto-Rig Pro; select the armature and use Pose Mode. If textures show pink, File ▸ External Data ▸ Find Missing Files → point at the unzipped textures/ folder.
Maya / 3ds Max / Cinema 4D — import the FBX. Enable Import Skin/Skeleton. Assign albedo to base colour and the *normal*.jpg maps to a normal/bump node (tangent space).
Unreal Engine 5 — drag in the FBX → Skeletal Mesh, Import Normals. Create a Material with Base Color + Normal; set each normal texture's compression to Normalmap.
Unity (URP/HDRP/Built-in) — drop in the FBX or GLB. Rig type Generic (or Humanoid if you re-export a standard skeleton). Mark normal maps as Normal map in the importer.
glTF / Godot / Web — use the GLB; textures are embedded.
ZBrush / Substance 3D Painter — use the OBJ for a clean static import; UVs are ready for texture baking/painting.
Scale & orientation
- Up axis Z (Blender native); forward -Y. FBX/GLB exported with standard Blender→engine axis conversion.
- Character faces -Y, centered on world origin, feet at Z≈0.
- Real-world scale: TODO — confirm. Verify height in your DCC (target ≈1.7 m) and apply a uniform scale if your engine expects centimetres.
Rig
Rigged: yes — Auto-Rig Pro control rig, skinned (smooth skin / vertex weights).
- IK and FK arms and legs with pole targets and IK/FK snap bones.
- Stretch + twist bones on upper/lower arm and thigh/shin.
- Spine:
root→spine_01→spine_02→spine_03→neck→head. - Facial:
jawandeyesbones (look-at / simple mouth). No blend shapes. - Hair, stethoscope and boots are skinned to the body skeleton (no separate physics).
- Bone count: TODO — confirm exact number in your DCC (full ARP control + deform hierarchy).
- Not animated — no action/clip is included; neutral A/T-pose only.
Textures / maps
| Part | Albedo | Normal | Size |
|---|---|---|---|
| Skin / face / hands | female doctor.jpg |
female doctor normal.jpg |
2048² |
| Uniform (jacket + trousers) | gernal physition-3.jpg |
gernal physition-3 noraml.jpg |
2048² |
| Hair | female hairs.jpg |
female hairs-normal.jpg |
2048² |
| Boots | shoes.jpg |
shoes-normal.jpg |
2048² |
| Stethoscope | Gooshi_Pezeshki_MAT_albedo.jpg |
— | 4096² |
- Format JPG. No packed ORM/roughness/metallic/AO maps — TODO: confirm whether roughness is driven by a value or a map in your target renderer.
- Materials use Blender Principled BSDF (roughness ≈0.5, non-metal, IOR 1.45).
Known issues / notes
- File names contain a trailing space and
BK(backup) — rename on your system if your pipeline dislikes spaces. - Two
.blendfiles are byte-identical in size; treatFemale General Physician-3.blendas the master. - FBX contains the full Auto-Rig Pro control hierarchy; some engines prefer a deform-only skeleton — re-export via ARP's game exporter if needed.
- Hair is a modelled/mesh card style with a normal map, not particle/curve hair.
- Normal map for one uniform file is spelled
noraml— this is the filename, not a typo in your import. - Stethoscope object/material is named
Extract2/Stethoscopeinternally.
Image SEO — rename map
SEO-rename-map.csv (repo root) lists every render's original path → new lowercase, hyphenated, keyword-front-loaded filename, in gallery order, with a size suffix (-4k, -1080p, -1200x600) to disambiguate the same view across folders. The rename is reversible:
python _seo/embed_image_metadata.py --renamepython _seo/embed_image_metadata.py --revertpython _seo/embed_image_metadata.pyGallery order & slugs (primary keyword kept in every name):
-
female-doctor-3d-model-turnaround-beauty— 3/4 turnaround beauty render (hero) -
female-doctor-3d-model-clay-render-front-rig-controls— clay + rig controls, front -
female-doctor-3d-model-textured-front-rig-controls— textured front + rig controls -
female-doctor-3d-model-wireframe-topology-front— wireframe topology, front -
female-doctor-3d-model-wireframe-topology-front-black— wireframe, front, black BG -
female-doctor-3d-model-blender-rig-scene-setup— Blender viewport / rig & scene -
female-doctor-3d-model-clay-render-side-profile— clay render, side profile -
female-doctor-3d-model-textured-side-view— textured side view -
female-doctor-3d-model-wireframe-topology-side— wireframe topology, side -
female-doctor-3d-model-clay-render-back-three-quarter— clay render, back 3/4 -
female-doctor-3d-model-textured-back-view— textured back view -
female-doctor-3d-model-clay-render-back— clay render, back -
female-doctor-3d-model-clay-render-back-tpose— clay render, back, T-pose -
female-doctor-3d-model-wireframe-topology-back— wireframe topology, back -
female-doctor-3d-model-thumbnail-square— 1080×1080 square thumbnail
Image Metadata (embedded)
_seo/embed_image_metadata.py (Python + Pillow) writes into every PNG/JPG:
- PNG text chunks: Title, Description, Keywords, Software, Author, Copyright.
-
XMP packet (
XML:com.adobe.xmpiTXt):dc:title,dc:description,dc:subject(keyword bag),dc:creator,dc:rights,xmp:CreatorTool. - JPG: EXIF ImageDescription/Software/Artist/Copyright + Windows XP* tags + XMP.
- Per-image Title/Description append that image's view (e.g. "… – wireframe topology, front") for stronger alt-text signal.
Set your own credit:
python _seo/embed_image_metadata.py --creator "Your Name" --rights "(c) 2026 Your Studio"
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