Female Nurse Rigged Stylized Character

Salman Animator in Humans


Files

File What It Is
female nurse-3.blend / female nurse-3 BK .blend Native Blender scene with rig, materials, and linked textures. Modeled/exported with Blender 4.3–5.1.
female nurse-3 BK .fbx Skinned mesh + armature. No baked animation.
female nurse-3 BK .glb glTF 2.0, skinned, textures embedded, 6 mesh primitives, 4 materials.
female nurse-3 BK .obj + .mtl Static, un-triangulated mesh with UVs. .mtl points to the textures/ folder.
female nurse-3 BK .stl Mesh only, without UVs, materials, or rig.
textures.zip textures/ folder containing 8 JPG maps at 2048².

 Import Steps

Blender:
Use File ▸ Open and load the .blend. Everything is pre-linked. If textures appear pink, use File ▸ External Data ▸ Find Missing Files and select the unzipped textures/ folder.

Unreal Engine 5:
Import female nurse-3 BK .fbx as a Skeletal Mesh and enable Import Normals. Create a material and connect the supplied base-color and normal maps to the appropriate inputs. Repeat for each material zone.

Unity URP/HDRP:
Drag the .fbx or .glb into the project. For .fbx, set Rig ▸ Animation Type to Generic or Humanoid and map the bones if required. Assign the albedo and normal maps to a Lit material and mark normal textures as Normal Map.

Maya / 3ds Max:
Import the .fbx; the skeleton and skin weights are included.

ZBrush / Substance 3D Painter / Marmoset:
Import the .obj for a clean static mesh with UVs.

Sketchfab / three.js / Godot 4:
Use the .glb directly.

 Scale & Orientation

  • FBX, OBJ, and GLB are Y-up.
  • Blender scene is Z-up.
  • Character faces approximately -Y / camera in the exports.
  • Model appears to use metric / real-world scale.
  • Exact height in metres is TODO: confirm.
  • Adjust import unit scale if the model appears too small or too large.

 Rig Description

  • Armature: female doc rig_rig
  • Skinned to all mesh parts.
  • Custom bone-shape control rig with FK/IK-style controls.
  • Includes wrist/hand circles, hip and shoulder box controls, foot-roll controls, and a single root/ground control.
  • Bind pose: A-pose.
  • No animation clips included.
  • Exact deform-bone count and IK/FK switch setup: TODO: confirm.
  • .obj and .stl are static and not rigged.

 Textures / Maps

Zone Base Color (2048²) Normal (2048²)
Skin female doctor.jpg female doctor normal.jpg
Uniform female nurse-3.jpg gernal physition-noraml.jpg
Hair female hairs.jpg female hairs-normal.jpg
Shoes shoes.jpg shoes-normal.jpg

No metalness, roughness, or AO maps are supplied. The character is mostly dielectric, so roughness and other additional material properties can be authored in-engine if required.

 Known Issues / Notes

  • Hair is modeled geometry with an alpha-style texture. In clay or unlit views, it may appear visually busy around the face.
  • The uniform normal-map filename is inconsistent: gernal physition-noraml.jpg. The supplied content is identified as the correct uniform normal map.
  • The .stl is a single combined mesh without a thickness/solidify pass. Verify manifold geometry before printing.
  • The GLB contains a high node/joint count due to control and helper bones. For strict runtime budgets, consider rebinding to a reduced deform-only skeleton.
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free