Female Nurse 3D Model
Female Nurse 3D Model — a rigged, game-ready stylized woman character dressed in a short-sleeve scrubs top with a "NURSE" chest badge, matching trousers, and blue slip-resistant clogs. She was built in Blender as a clean, animation-friendly base mesh and is ready for games, archviz clinics, medical training visuals, explainer animation, and real-time projects.
The mesh is lightweight It uses quad-dominant topology with deformation loops around the shoulders, elbows, hips, and knees, helping the character hold up well when posed or skinned.
The character is fully UV-unwrapped with four material zones covering the skin, uniform, hair, and footwear.
Rigging
The model is rigged with a full FK/IK-style control armature named female doc rig_rig. The character is skinned and pose-ready, allowing you to start posing without building or re-skinning the character from scratch.
The neutral bind pose is an A-pose, making the character suitable for animation workflows and retargeting.
Feature Highlights
- Fully rigged with an FK/IK-style control armature.
- Low-poly / game-ready with one clean LOD0 mesh.
- Quad-dominant topology with deformation loops around major joints.
- 2K PBR texture set with 4 base-color and 4 normal maps at 2048 × 2048.
- A-pose neutral starting position.
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Six included formats:
.blend,.fbx,.glb,.obj+.mtl, and.stl, plus texture files. - Four material zones: skin, uniform, hair, and shoes.
- Stylized character design suitable for close-up and gameplay-distance viewing.
Included Formats
| Format | Contents | Best For |
|---|---|---|
.blend |
Mesh, materials, control rig, lighting | Blender 4.x / 5.x users |
.fbx |
Mesh + skinned skeleton | Unreal, Unity, Maya, 3ds Max |
.glb / glTF 2.0 |
Mesh + skin + embedded 2K textures | Web, Sketchfab, Godot, real-time projects |
.obj + .mtl
|
Static mesh + UVs + material references | ZBrush, Substance 3D Painter, Marmoset, DCC workflows |
.stl |
Mesh-only version | 3D-print test prints / mockups |
textures.zip |
8 × 2048² JPG maps | Re-linking textures in engines and DCC software |
Use Cases
- Hospital and clinic game scenes
- Medical simulation
- VR medical training
- Pharmacy and healthcare explainer animations
- Motion graphics and advertising
- NPC crowd characters
- First-aid and e-learning content
- Mobile and console games
- Archviz hospital and clinic staff
- Real-time healthcare environments
Engine & Import Notes
Unreal Engine:
Import the .fbx as a Skeletal Mesh and enable Import Normals. Assign the 2K maps to a base material using Base Color and Normal inputs.
Unity:
Import the .fbx or .glb. For FBX, use Generic rig type or Humanoid after mapping the bones. Use a URP/HDRP Lit material with the albedo and normal maps.
Blender:
Open the .blend directly. The rig, materials, and textures are already linked.
Sketchfab / Web:
Upload the .glb directly. Textures are embedded in the file.
DCC / Texturing:
Use the .obj for a clean static import into ZBrush, Substance 3D Painter, Marmoset, or other compatible DCC software.
Scale & Orientation
- FBX / OBJ / GLB: Y-up.
- Blender: Z-up.
- Character faces approximately -Y / camera in the exported files.
- The mesh appears to be modeled at approximately metric / real-world adult scale.
- TODO: confirm exact height in metres before measurement-critical use.
- Apply the appropriate unit scale during import if required.
Honest Disclaimers
- This is a stylized artistic character, not a 3D scan and not an anatomical, clinical, or medical reference.
- The "NURSE" badge is generic set dressing and is not affiliated with any real hospital, brand, or organization.
- No animation clips are included. The model is rigged and pose-ready; you provide or retarget the motion.
- No facial blendshapes / morph targets are included in the exported files.
- Poly count, texture resolution, format list, rig presence, and UV information are based on the delivered files.
- Exact bone count, unit scale, and print-readiness of the
.stlshould be validated before relying on them.
