Fire Hydrant Generator builds photorealistic fire hydrants inside Blender, from the classic American dry barrel on a city sidewalk to a German underground hydrant under its cast iron lid, a Japanese pillar, a Victorian column or a rusted wharf hydrant. Pick one of 31 designs modeled on real hydrants, then change anything: every part is a number, a choice or a switch, and the hydrant rebuilds live as you drag.
Five kinds of hydrant cover the street: pillar hydrants (dry and wet barrel, European, Asian, vintage and industrial), underground hydrants with their lid and marker sign, wall-mounted fire department connections (Siamese), post indicator valves and rural dry hydrants. Outlets come with threaded, Storz, Guillemin and instantaneous couplings, caps, chains and valves.
Every hydrant is game-ready. Export for Games bakes the materials into a PBR texture set packed for Unreal, Unity or Godot, builds up to four levels of detail and UCX collision hulls, and writes GLB, FBX or OBJ in one click.

31 real-world designs
American dry barrels, German, Japanese, French, British, Chinese and Korean pillars, Victorian columns, chrome, Dalmatian and wharf hydrants. Pick one and change anything.

Drag a slider, watch it rebuild
Height, width, paint and every other setting update the hydrant live while you drag.

Every kind of hydrant
Pillar hydrants, underground hydrants with lid and marker sign, wall connections, post indicator valves, rural dry hydrants and standpipes.

From brand new to neglected
One click ages the paint: sun fade, chipped edges, rust, rust streaks, dirt and moss.
Features
- 31 real-world designs in 5 regions: North America, Europe, Asia, Industrial and Vintage
- Pillar, underground, wall connection, post indicator valve and dry hydrant kinds
- Barrel profiles and sections, bonnets, operating nuts, flanges, bands, lettering and hood cases
- Pumper and hose outlets with threaded, Storz, Guillemin and instantaneous couplings
- Photoreal PBR paint, bare metals and NFPA flow class colors, plus Dalmatian, stars, stripes and hazard patterns
- Five conditions from new to neglected: sun fade, chipped paint, rust, rust streaks, dirt and moss
- Site dressing: concrete, pavers, asphalt, grass or gravel ground (real Poly Haven textures), pads, guard posts, marker flags, valve boxes and ID tags
- Game export: baked PBR textures, Unreal, Unity URP, Unity HDRP and glTF/Godot packing, LODs, UCX collision, GLB, FBX and OBJ
- Picture-driven sidebar: every choice shows a rendered preview
- Surprise and Vary buttons, Shift+A menu and Convert to Mesh
- Works in Cycles and EEVEE
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.