Flatflow - Knolling Layouts & Parts Lists
Does FlatFlow change my models?
No. It moves objects and nothing else. No mesh is edited, nothing is renamed, nothing is moved between collections. Every transform is cached before the first move, so Reset puts the assembly back exactly as it was.
My kitbash is built from sub-collections. Will it explode them into loose pieces?
Only if you want it to. Tick Keep Sub-Collections Whole and each nested collection is laid out as one assembled part, with one cell, one numbered tag and one line on the parts list. Identical modules group and count like identical bolts.
Can I lay out more than one collection at a time?
Yes, and each keeps its own settings. Add as many collections as you like: every row has its own surface, table width, padding, grouping, shadow style, colours and tags, and its own numbering, Reset and Export.
How many parts can it handle?
A 280-part assembly of three quarters of a million vertices arranges with outlines in under three seconds, and every Arrange after that is a quarter of a second, because the outline tracing is cached per mesh. Sliders re-pack at that same speed.
Do the tags and shadows render, or are they just viewport overlays?
They are real geometry with a material, built in Geometry Nodes, so they render in Eevee and Cycles like anything else in your scene.
Will it work on a CAD or STEP import where every part is called Model.214?
That is what it is built for. Match Identical Shapes groups parts whose mesh data is not shared but whose meshes have the same vertex and face counts at the same size, so the hundred identical screws in an import become one type with one tag and a count.
What does the export give me?
A CSV with Number, Part Name and Quantity, and a lined-up plain-text copy of the same table next to it. Both come from the layout on the table, so they always agree with the tags in your render.
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