Foliage Normals
Spherify — radiate normals from a configurable center, with a Blend slider (spherical interpolation from the original normals)
Proxy Transfer (Normal Thief) — nearest-surface sampling with smooth interpolated normals from any mesh: sphere, hull, or a custom sculpted shell; proxy modifiers are respected
One-click hull proxy — convex hull of the whole selection, ready to use
Backface Fix — one button makes your materials two-sided-aware; chains correctly after existing Normal Map setups, idempotent, and can create a starter material for objects without one
Lossless Backup / Restore — original normals are stored in a mesh attribute that saves with your .blend; revert anytime
Production-ready details — edit-mode "only selected vertices", multi-object batches with optional shared center, correct results under non-uniform scale, full undo + F9 redo panel
Fast — NumPy-vectorized: ~120,000 vertices in under half a second
Discover more products like this
foliage grass normals 3D assets for Unity and Unreal 3D game asset 3dcardboard proxy tree