Foliage Normals
Will the normals survive export to a game engine?
Yes, custom normals export via FBX/glTF. Use a two-sided foliage shader in-engine (see the included notes).
Can I use it on just part of a mesh?
Yes — in edit mode the operators default to "Only Selected Vertices".
Does it work with modifiers on the proxy?
Yes — the transfer samples the evaluated proxy mesh, so Subdivision, Shrinkwrap etc. are included.
Does it modify my mesh?
Only custom split normals are written. Geometry, UVs and weights are untouched, and Backup/Restore reverts normals losslessly.
Some cards turn black after transferring — is that a bug?
No — renderers flip shading normals on backfaces of single-sided cards. Click Add Backface Fix on your material and check the result in Material Preview or Rendered mode (Solid mode ignores materials by design).
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