FoliageLab - Atlas

Michael G. Art in Materials and Shading




Folder in. Atlas out.

Point your source folder at your PBR textures. Atlas scans it, detects your assets automatically, and places them in scene — ready to arrange and bake into a clean atlas.

Automatic detection

  • Scans a flat folder and detects PBR assets by filename convention — no manual setup required
  • Auto-detects asset size (Big / Medium / Small) from keywords in the filename — adjustable manually if needed
  • Supports a wide range of naming conventions out of the box — _BaseColor, _BC, _Diffuse, _NRM, _Roughness, _Gloss, _Mask, _AO, _Subsurface and more
  • Single-element textures are treated as squares. Multi-element textures get a convex hull based on pixel distance — no wasted space in the atlas

Layout & Preview

  • Assets placed in scene automatically based on size — branches always larger than leaves, leaves larger than details
  • Lock individual asset sizes before redistributing — the packer respects your manual adjustments and scales the rest around them
  • Automatic rotation finds the best orientation per asset to maximize packing efficiency — toggle on or off
  • Adjustable padding and overlap per placement pass
  • Save your layout, then bake
  • Full PBR preview in viewport — switch between Albedo, Normal, Roughness, AO and Opacity at any time

Export options

  • All PBR channels exported as separate atlas files — baked outside Blender via an independent pipeline, no render required
  • Subsurface / Translucency channel supported — detected and exported alongside standard PBR maps
  • Custom Packed Textures — define your own channel packing per preset (ORM, etc.)
  • Opacity baked into Albedo alpha channel (optional)
  • Normal map green channel inversion for DirectX / UE5 (optional)
  • Normal map vectors are correctly rotated in the atlas — no normal seam artifacts when assets are repositioned or rotated
  • Color bleed on all channels — transparent areas filled by nearest-neighbor propagation, no black fringing at texture borders
  • Glossiness to Roughness inversion — per asset or globally
  • PNG, TGA, TIFF or EXR output, up to 16K resolution

Requirements — Flat folder structure required. Blender 4.2+.


$30

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Details
Published 6 months ago
Blender Version 4.2 - 4.5
Extension Type Add-on
License GPL