Game Asset Pipeline Pro is the ultimate Blender addon for game developers and 3D artists who need to deliver production-ready assets fast. This comprehensive toolkit handles every step of the asset preparation pipeline, from mesh optimization to final export.
LOD GENERATION: Create automatic Level of Detail chains with up to 5 LOD levels. Choose from Decimate, Unsubdivide, or Voxel methods. Configure custom reduction ratios and screen size thresholds for seamless in-game transitions.
COLLISION GENERATION: Generate physics-ready collision meshes with one click. Support for Box (UBX_), Sphere (USP_), Capsule (UCP_), and Convex Hull (UCX_) collisions with automatic engine-specific prefixes.
MESH OPTIMIZATION: Clean up meshes with industry-standard tools. Remove double vertices, recalculate normals, triangulate for engine compatibility. Real-time analysis shows polygon counts, VRAM usage, and game-readiness scores.
TEXTURE TOOLS: Resize textures to GPU-friendly power-of-2 dimensions. Generate texture atlases to reduce draw calls. Bake complex materials to simple texture maps (Diffuse, Normal, Roughness, Metallic, AO, Emission).
NAMING CONVENTIONS: Apply automatic naming with engine-specific presets. Unreal (SM_, M_, T_, UCX_), Unity (mat_, tex_, col_), and Godot (snake_case) conventions built in. Create custom naming rules for studio pipelines.
EXPORT HUB: Export to FBX, glTF/GLB, or OBJ with engine-optimized settings. Automatic axis conversion, scale handling, and collision inclusion. Batch export support for high-volume production.
BATCH PROCESSING: Process hundreds of assets simultaneously. Queue optimization, LOD generation, and export operations. Progress tracking and error reporting.
Compatible with Blender 4.0+. Works on Windows, macOS, and Linux.