Game Asset Pipeline Pro

Skava in Import & Export


Optimize Mesh now does what it says.


It used to report "Optimized 1 objects" and leave the mesh untouched. The merge

step asked Blender's mesh operation for a result it does not return, which threw

an error on the very first step; the error was swallowed, so nothing else in the

optimisation ran either — no degenerate-face cleanup, no loose-geometry removal,

no normal recalculation — and the mesh was never written back. The button

reported success regardless, because the operator never looked at whether the

work had actually succeeded.


Both are fixed. On a model with every vertex duplicated on top of itself, the

count now goes from 1014 to 505 with 509 vertices merged; before this release it

stayed at 1014. The button also tells you what it did — how many vertices were

merged, or that nothing needed merging, or which objects could not be processed

and why — instead of claiming success either way.


Checked on Blender 4.2.9 LTS, 5.1 and 5.2: enabling and disabling the add-on,

every operator run on a real scene, and the repair measured before and after.


Nothing else in the add-on is changed.

$9.99

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Details
Sales 20+
Published 10 months ago
Blender Version 4.0 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License Mit