Gamebridge Pro
Maintenance release. The package now ships an updated README (install steps for Blender 4.2 and later, uninstall).
Minimum Blender is now 4.2 LTS (earlier builds were tested on 3.x; 4.2 is what we test on).
No changes to the tools. Verified from the installed archive on Blender 4.2.9 and 5.2.0.
Godot export fixed. The modifier switch was sent to the glTF exporter under the FBX name, so Blender refused the export call and no file was written. Godot exports now work on Blender 4.2.9, 5.1.0, 5.2.0, 5.2.1 and 5.2.2.
Names keep their Godot suffix and their capitals. A mesh called Wall-col — the suffix Godot reads to build a collider — was renamed to allcol: the hyphen was dropped and the first letter with it. The suffixes -col, -colonly, -convcol, -convcolonly, -navmesh, -occ, -occonly, -rigid, -vehicle, -wheel and -noimp are now preserved exactly, capitals are converted instead of deleted, and a mesh that already carries a suffix is not given a second one.
Unity and Unreal exports are unchanged. Every release is checked by a run that reads the node names back out of the exported file.
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mesh-validation gltf game-dev blender-to-engine game-export Unreal Engine godot collision mesh fbx PBR Bake naming-conventions unity