Gamepad Camera Control
Change Log:
This update resolves issues happening on new Blender version.
This update adds support for the latest Blender version and includes minor bug fixes.
Changelog
Major
- Camera Recording: Improved keyframe recording in auto mode — smoother capture
Other
- Addon now disabled by default on startup
- Cleaner console output — debug options moved to settings
Gamepad Camera Control now supports Blender 5.0
Fixed interpolation conflicts when recording while playing over existing keyframes during timeline loops.
Gamepad Camera Control - Release Notes
Major Updates
- Completely Reworked Inertia Module - New physics-based system with weight, dampening, and preservation controls that delivers beautiful camera movement with seamless recording integration, resulting with more organic and fluid movement when enabled.
- Enhanced Recording System - Dramatically improved recording functionality with better performance and intuitive manual keyframe recording that works seamlessly during animation playback
- Reworked Processing Architecture - Optimized performance with frame-rate synchronization and significantly reduced processing load when idle
- Improved Keyframe Recording - More intuitive UI and resolved keyframe value oscillation bugs for smoother, more predictable results
New Features & Controls
- Exposed Dead-zone Controls - Easy controller calibration with adjustable dead-zone settings directly in the UI
- Manual Keyframe Recording Enhancement - Better workflow for recording keyframes while playing animations
Compatibility & Performance
- Enhanced Blender Compatibility - Full support for Blender 4.4 with backward compatibility for versions down to 4.0
- Optimized Resource Usage - Much lighter processing overhead when the system is idle
- Minor Bug Fixes - Various small improvements and stability enhancements throughout the addon
We resolved compatibility issues with Blender 4.4, ensuring seamless integration with the latest version. We now support x64 macOS with Intel based chips. Enhanced keyframe capture system for more accurate and reliable animation data recording. Fixed various minor bugs and implemented performance optimizations for improved stability and efficiency.
Gamepad Camera Control v2.0.6 introduces two new mappings – Zoom & Depth of Field, we are introducing an experimental Inertia feature for naturally fluid camera movements. Now also supporting Intel based macOS architecture.
Linux is now fully supported.We also implemented automatic calibration for controllers with drift on joysticks fixing un-intentional movement when idle.
Change Log:
This update resolves issues happening on new Blender version.
This update adds support for the latest Blender version and includes minor bug fixes.
Changelog
Major
- Camera Recording: Improved keyframe recording in auto mode — smoother capture
Other
- Addon now disabled by default on startup
- Cleaner console output — debug options moved to settings
Release Notes:
Gamepad Camera Control now supports Blender 5.0
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