Geo Fasthair

Edmund Earle in Modifier Setups


This setup creates realistic & naturalistic human hair, quickly and completely procedurally using simple Geometry nodes sliders.

-Conforms to your specific character model.

-Adjustable Viewport and Render quality for faster manipulation.

-Generates long and short hairstyles

-Seed option lets you instantly create variations.

-Part and Sideburn controllers included.

-Renderable as both strands and sprites.

-Can be converted to a Curves Object for additional sculpting.

-Can be converted to a mesh and attached to a character via the Surface Deform modifier.

-Preset samples included as a handy starting point.


Limitations: 

-not physics based: effects like Gravity and collisions are procedurally calculated.

-only creates natural free-flowing hair: no ponytails, topknots, buns, braids.

-sliders are not intended to be animated: you can, but there will be unavoidable random changes to the strands. Mainly this product is designed to provide you a base hair that you can then add additional effects\animation onto afterwards.





$15

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Details
Rating
1 ratings
Published 9 days ago
Software Version 4.4, 4.3, 4.2
Render Engine Used Cycles, Eevee
License Royalty Free