This setup creates realistic & naturalistic human hair, quickly and completely procedurally using simple Geometry nodes sliders.
-Conforms to your specific character model.
-Adjustable Viewport and Render quality for faster manipulation.
-Generates long and short hairstyles
-Seed option lets you instantly create variations.
-Part and Sideburn controllers included.
-Renderable as both strands and sprites.
-Can be converted to a Curves Object for additional sculpting.
-Can be converted to a mesh and attached to a character via the Surface Deform modifier.
-Preset samples included as a handy starting point.
Limitations:
-not physics based: effects like Gravity and collisions are procedurally calculated.
-only creates natural free-flowing hair: no ponytails, topknots, buns, braids.
-sliders are not intended to be animated: you can, but there will be unavoidable random changes to the strands. Mainly this product is designed to provide you a base hair that you can then add additional effects\animation onto afterwards.