Grid Designer

Team Blender in Modeling


Grid Designer — Product Page Description

Draw. Extrude. Cut. Done.

Grid Designer turns any face on your mesh into a live design surface. Select a face, activate the tool, and start sketching shapes directly onto it — rectangles, circles, lines, or freeform polygons — snapped to a grid that automatically fits the face you're working on, even if it's angled or rotated in space.

No more bouncing between Edit Mode and the modifier stack. Draw a shape, pick an operation, and watch it become real geometry — instantly, interactively, and undo-safe.


🎯 Core Workflow

  • Draw on any face — flat, angled, rotated, it doesn't matter. The grid snaps to the face's own edges and bounds automatically.
  • Five boolean operations per shape: Add (extrude), Cut, Inset, Subtract, Intersect.
  • Live interactive dragging — right after finishing a shape's outline, your mouse drives the depth. Press S to drag the outward face's scale (taper it like a pyramid or flare it out), or B to drag a live bevel on that same face's rim — freeze with click/Enter, cancel with right-click/Esc.
  • Per-corner bevel — click any corner of your shape (or cycle with V) and round or chamfer just that corner, before it's even extruded.

🛠️ Built-in Modifiers, No Stack Required

  • Bevel — whole-shape edge bevel with adjustable width and segments
  • Solidify — give thin shapes real thickness
  • Array — repeat a shape along X, Y, or Z with custom offset and count
  • Mirror — mirror across any combination of X/Y/Z, including diagonal copies, reflected correctly around your object's own origin and rotation

📐 Precision & Feedback

  • Live dimension labels show edge lengths and radii while you draw and edit — no guessing.
  • Grid auto-fits to the exact size of the face you're working on.
  • Snap toggle, adjustable grid size, and a full on-screen HUD showing every active hotkey for your current shape.

⌨️ Fast, Keyboard-Driven — With a Full UI Too

Everything is accessible from the keyboard while you work in the viewport (draw mode, operation, depth, bevel, array, mirror), backed by a clean sidebar panel for anyone who prefers clicking sliders — plus a built-in hotkey cheatsheet, one click away.

✅ Clean, Reliable Commits

Every shape you draw is boolean-unioned or cut into your mesh as one clean operation — no leftover hidden geometry, no fragmented undo history. Commit ten shapes and mirror copies in one go, and a single Ctrl+Z takes it all back.


Requirements: Blender 4.0+
Category: Mesh / Modeling


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Details
Rating
1 ratings
Published 2 months ago
Blender Version 4.0 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL