GridSmith - Grid Sketch Modeling on Any Face

KacaDev in Modeling


Getting started

  1. Install: Edit › Preferences › Get Extensions › ▾ › Install from Disk, choose gridsmith-1.2.0.zip.
  2. Press Alt+Q in Edit Mode or Object Mode (or N-panel › GridSmith › Sketch on Face).
  3. Click a face, pick a tool, draw, press Enter.

New to it? N-panel › GridSmith › Learn GridSmith: 15 interactive lessons, Basics to Master. Each step ticks itself off when you do it.

Tools

  • L Line / polygon: click points, click the first point (or right-click) to close
  • R Rectangle: two corners
  • Shift+R Slot: two centre-line points
  • C Circle: centre, then radius
  • G Guide: infinite construction line through two points

Output modes

  • F Face: imprints the shapes as new faces. No boolean.
  • E Extrude: imprint + extrude by Height (negative = pocket). Clean quads. Shapes crossing the face border switch to a boolean automatically.
  • X Cut: boolean difference. Height 0 = through.
  • A Add: boolean union (boss). On a world grid, creates a new object.
  • I Intersect: keeps only what is inside the shapes.
  • P Pipe: polyline → tube with rounded corners. Closed shapes → ring pipes.
  • Tab cycles modes.

Numbers (scene units)

Type digits, then Enter. Units are allowed (25, 1m, 3in). Minus after the digits flips the sign.

  • Drawing a line: segment length (snapped to 15° steps)
  • Rectangle after first click: w,h (one number = square)
  • Circle after centre: radius
  • Slot: width before the first click, length after it
  • Guide after first point: angle in degrees
  • Otherwise: height / depth. H drags the height along the face normal.

Grid

  • Ctrl+wheel or [ ]: grid size ÷2 / ×2
  • Home: fit grid to the face · Ctrl+Home: origin to face centre · Shift+Home: reset alignment
  • Ctrl+click edge / vertex: align grid to an edge / move origin to a vertex
  • Q / W: rotate grid 15° (Alt: 5°) · Arrow keys: nudge one cell (Shift: half)
  • Hold Shift: snap to half cells · hold Alt: no snapping · S: toggle mesh snapping
  • Shift+click coplanar face: add it to the sketch region
  • Home / F2 F3 F4 before picking a face: world XY / XZ / YZ grid at the 3D cursor

Shape helpers

  • M Mirror: none → U → V → both
  • D Array the last shape: move to set spacing, Shift+wheel for count, click
  • J / Shift+J: offset copy / offset in place
  • U: corner radius for rectangles, slots and polygons (0 = sharp)
  • V: bevel the new edges after commit (0 = off)
  • B: through-cuts also go above the face
  • Shift+wheel or + / -: circle sides / slot width / array count / pipe sides

Commit, undo, exit

  • Enter: commit and exit · Shift+Enter: commit and keep sketching · Alt+Enter: build as a new object
  • N: non-destructive live cutters · T: pick a different face
  • Backspace: remove last point · Ctrl+Z: remove last shape · Del: clear guides
  • Esc / right-click: cancel the current shape, then exit · F1: show / hide key help

Live cutters

N-panel › GridSmith › Live Cutters: Apply, Show/Hide, Select. Cutters live in the GridSmith Cutters collection, are parented to the target, and the boolean is placed above your own modifiers so Bevel / Mirror still apply on top.

Preferences

Default grid size, snap radius, HUD scale, colours, sidebar tab name, default circle sides. The Alt+Q hotkey can be changed under Preferences › Keymap.

$4.99

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL