Gunsmith builds complete, photorealistic weapons inside Blender from a few clicks: pistols, revolvers, submachine guns, assault rifles, bullpups, sniper and anti-materiel rifles, machine guns, shotguns, lever actions, muskets, a rotary minigun, rocket and recoilless launchers, grenade launchers, mortars and shields. Every weapon is assembled by a layout algorithm built from real-world dimensions, so any combination of parts stays plausible, and you can go further with wild mixes and speculative sci-fi designs.
Every part is yours to control. Pick the receiver, barrel profile, muzzle device, handguard, stock, grip, magazine, sights, optics and accessories independently, resize them, and watch the weapon rebuild live. A shotgun can take a drum and a scope, a pistol a folding stock, a carbine a suppressor and a grenade launcher.
Materials are PBR: procedural parkerized, blued, nitride, stainless, Cerakote, case-hardened and Damascus steel, anodized aluminium, polymer, rubber, coated glass, brass and paint with optional camo, plus 15 real scanned woods (walnut, fancy walnut, beech, birch, oak, teak, rosewood, olive, cherry, mahogany, ebony, laminates and more) from CC0 photo textures. A condition setting (New, Standard, Well Used, Old, Battle-Worn, Relic) drives edge wear, scratches, fingerprints, grime, dust, rust, paint defects and carbon fouling, each adjustable on its own.
New in 1.2: wear that holds up in close-ups. Finish wears off only the convex edges, while serrations, checkering and grooves keep their finish and collect grime. Bluing thins to bright steel, hard coatings like Cerakote and paint chip off in angular flakes over a primer ring, scratches are fine tapered grooves that catch the light, rust grows in stages from a brown patina to freckles and pitted crust, and AK laminate shows its thin sheets and glue lines.
When you are done, bake everything to PBR textures (base color, roughness, metallic, normal, ambient occlusion, emission, opacity, packed ORM) on a game-ready single mesh with clean UVs.

41 presets, 8 families
Pistols, revolvers, SMGs, rifles, snipers, machine guns, shotguns, launchers and more, each built from real-world dimensions.

Drag a slider, watch it rebuild
Every part and size lives in the Weapon tab of the sidebar. Drag a slider and the whole weapon rebuilds live.

New to relic, up close
One condition setting wears the finish like the real thing: bluing thins on the edges to bright steel, fine scratches catch the light, and rust grows from patina to pitted crust.

Wild Mix
One click crosses archetypes for endless new designs: any receiver, magazine, stock or optic on anything.
Features
- 41 presets across 8 weapon families, from service pistols to mortars and ballistic shields
- Every component selectable and resizable: over 200 settings, all live
- Real proportions: Picatinny and M-LOK rails, magazine sizes per cartridge, sight heights
- PBR finishes with condition presets and per-effect wear sliders
- Close-up realism: convex-only edge wear, tapered scratches, flaking paint chips, staged rust
- 15 real scanned wood species with stain, grain scale and seed controls
- One-click PBR texture baking to PNG, TGA, JPEG or EXR, OpenGL or DirectX normals
- Random Weapon and Wild Mix generators for endless variations
- Each part is a separate object, ready to animate or export
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.