Hair Manager 1.0.3 | Native Particle Hair Workflow for Blender
12. How can I report a bug or request a feature?
Your feedback is welcome!
If you encounter an issue or have a suggestion, please contact us with:
Your Blender version.
A short description of the issue.
Steps to reproduce the problem.
A screenshot or screen recording, if possible.
We appreciate your feedback and will review reported issues to help improve future releases.
Thank you for supporting Hair Manager!
11. Which Blender versions are supported?
Hair Manager targets Blender 4.0 and newer versions that retain the legacy Particle Hair API.
The legacy Particle Hair workflow is marked as end-of-life in Blender 5.2 documentation, and Hair Particle Edit is deprecated. Compatibility with future Blender releases may therefore depend on changes to Blender's API.
10. Does Hair Manager use Blender's native hair system?
Yes. Hair Manager is a management add-on built around Blender's native legacy Particle Hair system. It does not replace the native hair engine with a custom simulation system.
Please note that it does not manage the newer Hair Curves system.
9. Can I control Viewport and Render visibility separately?
Yes. Each hair system has independent Viewport visibility and Render visibility controls.
This allows you to hide a hair system while working or exclude it from the final render without deleting it.
8. Why are some settings unavailable in Particle Edit Mode?
Blender restricts certain hair-generation settings when a hair system contains manually edited grooming data.
Hair Manager detects this condition and provides access to the Delete Edit operation when appropriate.
Important: Delete Edit clears the manually edited hair paths for the selected system. Save a backup before using it if you want to preserve your existing grooming work.
7. Can I groom different hair systems separately?
Yes. Hair Manager provides a system list in Particle Edit Mode, allowing you to switch between your existing hair systems without leaving the grooming workflow.
For example, you can select your eyebrow system, groom it, then switch to your moustache or beard system.
6. Can I use my own materials?
Absolutely. You can select existing materials from your Blender project or create a simple hair material using the Quick Material controls.
Quick Material provides three basic options:
Base Color
Roughness
Metallic
5. Can I control where hair grows?
Yes. Hair Manager supports Blender's native Vertex Groups.
You can use the Density Vertex Group to control where hair grows and the Length Mask to influence hair length across different areas of your mesh.
4. What are Hair Looks?
Hair Looks are ready-to-use starting presets that help you quickly establish different hair styles, including straight, wavy, curly, coiled, braided, frizzy, and facial hair styles.
These presets provide a starting point that you can further customize using the available controls.
3. Can I create multiple hair systems on one object?
Yes! You can create and manage multiple independent Particle Hair systems on the same mesh.
For example, you can use separate systems for scalp hair, eyebrows, eyelashes, a moustache, and a beard. Each system has its own settings and visibility controls.
2. How do I use Hair Manager?
Select a mesh object in the 3D Viewport, press N to open the Sidebar, and select the Hair Manager tab.
Click Add Hair to create a new Particle Hair system. You can then adjust its settings directly from the panel.
1. How do I install Hair Manager?
Follow these simple steps to install the add-on:
Download the Hair Manager ZIP package.
Extract the ZIP file to a folder on your computer.
Locate the included Python (
.py) file.Open Blender and go to Edit → Preferences → Add-ons.
Click Install from Disk (or the install option in the Add-ons menu).
Browse to the extracted
.pyfile and select it.Once installed, enable Hair Manager in the Add-ons list.
After activation, select a mesh object, press N in the 3D Viewport, and open the Hair Manager tab.
You're ready to create and manage your hair systems!
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