Japanese Building Generator

Blender Procedural in Procedural Generators


Can I make a whole village?
Yes. Add several objects, each with a building, and change Seed and Variation for small differences.
Can I use it in a game engine?
Yes. Apply the modifier (or use Visual Geometry to Mesh) and export as FBX or glTF.
The viewport is slow.
Lower Roof Resolution and turn off Tile Ribs and Stone Blocks while you work; turn them back on for the render.
Can I change the materials?
Yes. Turn on Custom Materials and set any of the ten slots.
The building has no materials or looks grey.
Check that Custom Materials is off in the Materials panel. With it off, the building always uses its own materials.
Where does the building appear?
At the object's origin, standing on its local Z = 0. The object's own mesh is not used, so any mesh works. Scale the object to scale the building.
Which Blender versions are supported?
Blender 4.5 LTS and newer. It is tested in 4.5 and 5.2.
Do I need to install an add-on?

No. It is a Geometry Nodes modifier inside a .blend file. Open the file, or add its folder as an asset library.

$7$4.90

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Details
Published about 6 hours ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Normal-Mapped, Textured
License Royalty Free