JinYu Light Control

JinYu Studio in Presets


JinYu Light Control V5.20.5 is a focused lighting workflow for Blender. It brings everyday light creation, editing, organization, texturing, projection, animation, and output tools into one organized sidebar, reducing repetitive setup and unnecessary editor switching.


WHAT'S NEW IN V5.20.5


• Reliable Projection and Gobo workflow: enable either feature first and the volumetric beam remains correctly synchronized.


• Live volumetric controls: Volume Density and related beam settings update immediately while you work.


• Independent light arrays: Apply Array and Make Lights Independent converts array members into regular scene objects with unique Light datablocks, allowing every light to have its own color, energy, and animation.


KEY FEATURES


• Fast viewport light creation and control using E and Shift+E


• Centralized scene light list with selection, solo, visibility, color, energy, and common property controls


• Blender collection management for organizing complex lighting setups


• Native Light Linking and Light Groups workflows


• Cycles Light Group output and multilayer EXR preparation


• Gobo lighting with image and video textures


• Independent Projection controls for bounded volumetric beams


• IES lighting tools for real-world photometric profiles


• Transform, circular, and curve-based light arrays


• One-click conversion of managed arrays into independent lights


• Light Proxy Mesh tools for visible fixtures and stylized glow sources


• Custom Lighting presets and editable node-group controls


• Breathing, signal, fault flicker, marquee, flowing, and fade animation tools


• Curve Light, Mesh Light, and Screen Lighting systems


• HDRI World, HDRI Layers, HDRI Geometry, decal, and panorama-baking tools


DESIGNED FOR REAL LIGHTING WORKFLOWS


JinYu Light Control is useful for product visualization, animation, motion graphics, environment lighting, cinematic scenes, and any Blender project that requires many lights to be created, adjusted, organized, and finalized efficiently.


COMPATIBILITY


• Blender 4.2 or later


• Supports Cycles and EEVEE


• Projection is available for native Spot lights


• Cycles preserves the original colors of Gobo textures


• EEVEE uses the Gobo image as a grayscale intensity pattern


• Native Light Group output requires Cycles


Some tools depend on features provided by the selected Blender version and render engine. Please test your final lighting setup using the same Blender version and render engine intended for production.


  • Essential edition featuring intuitive 3D Viewport lighting controls, Light List, Light Collections, Light Adjustment, Light Linking, Lighting group, and Texture Lighting, and IES Lighting. Compatible with Blender 4.2–5.2.

    $11.20 $14
  • Complete edition including all JinYu Light Control features: 3D Viewport lighting controls, Light List, Light Collections, Lighting group, Light Adjustment, Light Linking and Exclusion, Gobo and Texture Lighting, IES Lighting, Custom Lighting, Flicker Animation presets, Curve Lighting, and Screen Effects, HDRI. And more texture image assets. Compatible with Blender 4.2–5.2.

    $28 $35
$11.20

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 28 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL