Krater - Destruction in a Few Clicks

Achat in Animation


Krater turns any mesh into a destruction shot. Put the 3D cursor where the hit lands, pick one of eight presets and press Destroy: the object breaks, the blast throws the pieces, and rubble and dust follow. Every setting stays live.

A concrete wall breached by Krater

8 presets·5 impact types·Rebar, dust, smoke, slow motion·EEVEE and Cycles·Blender 5.1 and newer

How it works

Four steps, all in the Krater tab of the 3D Viewport sidebar.

Aim at the surface

Step 1

Aim at the surface

Shift + right-click where the hit should land. The 3D cursor is the impact point: a top face blows pieces up, a side face punches through.

Pick a preset, press Destroy

Step 2

Pick a preset, press Destroy

The preset menu holds the eight starting points. Destroy breaks the object batch by batch and glues the pieces, so it holds until the impact frame. Esc cancels and leaves it untouched.

Bake and play

Step 3

Bake and play

Bake Simulation stores the physics, the debris and when each piece breaks. Press play and it runs in the viewport.

Change anything, see it again

Step 4

Change anything, see it again

Speed, radius, pieces, glue, edges: change a value, re-bake, play. No rebuild, and the original object stays in the file.

Eight presets

Each one is a starting point. Push it with the same live settings, or save your own.

Rocket Strike

Rocket Strike

An object blown apart from the point of impact.

Meteor

Meteor

A hit from above: a crater, debris thrown up and out.

Wall Breach

Wall Breach

A side impact that punches through a wall.

Shockwave

Shockwave

A ring wave rolls outward through the surface.

Slice

Slice

A clean cut: shards along it, the halves pushed apart.

Cannonball

Cannonball

A physical ball flies in and smashes through.

Demolition Path

Demolition Path

Charges go off one after another along a curve.

Crumble

Crumble

No blast: the glue lets go and it falls under its own weight.

Built into the panel

Everything below is a checkbox or a slider on the same destruction, not a separate setup.

Draw the blast path

Draw the blast path

Demolition Path follows any curve. Pick your own Bezier curve, or press the pencil and draw the path straight onto the surface. The first point fires first.

  • Charges: how many go off
  • Detonation Speed: how fast they run
  • Damage Radius: how much breaks around the path

Rebar that bends and snaps

Tick Rebar and steel bars run inside the concrete.

  • Stick Out: bars poke from the cracks
  • Bend & Snap: bars bend with the chunks, then break
Rebar that bends and snaps
Rubble, dust and slow motion

Rubble, dust and slow motion

Rubble in the object's own material, dust that needs no bake, puffs where pieces land, and a speed curve that slows the hit and everything with it.

  • Debris amount and size
  • Ground-hit dust
  • Slow Motion: Slowest From, Speed, Hold, Ease

Fresh faces that match

The inside of every break gets its own material that matches the outside: concrete, asphalt, dirt, brick, stone, wood, glass, metal or plaster.

  • Edges: Clean, Jagged or Chunky
  • Bevel Edges for softer chunks
Fresh faces that match
One destruction, a whole row

One destruction, a whole row

Bake to Keyframes, then Make Tiles: copies of the destruction down a row, each going off a little later and turned at random, with their own pieces and dust.

  • Copies, Offset, Delay
  • Random Turn and Tile Seed

Rubble that lands on your scene

Add Colliders to steps, floors or vehicles and the pieces bounce off them. A destruction on a moving object rides along until the hit, and Mantaflow smoke is one checkbox.

  • Add Colliders / Remove Colliders
  • Smoke Simulation, then Bake Smoke
Rubble that lands on your scene

Ready for production

Bake to Keyframes

Turns the simulation into plain keys. Back to Simulation brings the physics back.

Render Farm Copy

Writes a file that renders on machines without Krater installed.

EEVEE and Cycles

Renders in both engines, on Windows, macOS and Linux.

Krater or stock Blender

Blender can break a mesh and simulate rigid bodies. Krater does the rest of the shot around them.

Task Stock Blender With Krater
Break an object Cell Fracture, then clean up the inside faces Destroy, with matching inside faces
Hold until the hit Rigid body constraints between neighbours, by hand Glue, set by strength
Aim the blast A force field, placed and tuned The 3D cursor on the surface
Debris and dust Particles and a smoke simulation Rubble, bake-free dust, ground-hit dust
Rebar in concrete Model the bars and cut them by hand Tick Rebar
Slow down the hit Retime the cache or the keys Slow Motion with a speed curve
Cloth, soft bodies, liquids Their own simulations Not this: Krater does rigid destruction

Details

Blender 5.1 and newer, tested on 5.2 LTS
Render engines EEVEE and Cycles
Systems Windows, macOS, Linux
Install Drag the .zip into Blender (extension)
Scale Real-world scale, 1 unit = 1 m
Updates Every update is free
Licence GPL, source included
Support [email protected]

Changelog

1.0.2 (2026-10-15) Rubble now rests on colliders and on the unbroken part of the object, not 4 cm above them. Add Colliders and Remove Colliders move the hidden ground to the floor under them, so rubble no longer stops on an invisible floor.
1.0.1 (2026-10-15) Crumble holds until the impact frame, then gives way from the impact point outward. Add Ground now sits on the floor under raised objects, so rubble from a bridge, deck or balcony no longer stops in mid-air.
1.0.0 (2026-10-14) First release.

$39

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 5.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL