Layerify
LAYERIFY 1.0 · USER GUIDE
Using Layerify
Everything Layerify does, in the order you'll meet it. In Blender, press ? (or F1) while editing for the searchable list of every shortcut and gesture.
Contents
1 · Install & update 2 · Getting started 3 · The screen 4 · Layers & masks 5 · Tools 6 · Brushes 7 · Selections & transform 8 · Adjustments, filters & styles 9 · Text & shapes 10 · Saving & applying 11 · Texture tools 12 · Channel Packer 13 · Make it yours 14 · Shortcuts 15 · Troubleshooting & support
1
Install & update
-
Pick the zip for your system:
windows_x64,linux_x64,macos_arm64(Apple Silicon) ormacos_x64(Intel Mac). - Install: Edit > Preferences > Get Extensions, the menu at the top right > Install from Disk…, choose the zip. No internet connection or admin rights needed.
- Update: uninstall the old version, restart Blender, install the new zip. Your layers and settings are kept.
2
Getting started

1. Open an image in the Image Editor: a texture of your model, any image file, a generated or packed image, a UDIM set.
2. Open the Sidebar (N) and its Layerify tab.
3. Click Edit with Layerify. To start from a PSD on disk instead, click Open PSD…
Put a 3D View beside the Image Editor in Material Preview: your model updates as you work.
The first time, a welcome card shows three tips and asks what Ctrl+S should do over the canvas:
- Save the layers, as in Photoshop (Blender's Ctrl+S still saves the .blend everywhere else), or
- Save the .blend, as in Blender: the layers then save with Alt+S.
You can change it later in the add-on's Preferences, under Saving.

- A PSD with the image's name is beside it: Edit the PSD's layers (Save writes them back into it), or Edit this image only. Asked once per image.
- The image changed outside Layerify since its layers were saved: Keep both (the outside edit added as a new layer on top), use your layers, or start from the image and set the old layers aside in a backup.
- Unsaved work survived a crash: Restore it, or discard it.
3
The screen

1 Options bar: the active tool and its settings (size, hardness, opacity...).
2 Tool bar: hover a tool for its shortcut and how it works; the corner mark means more tools in a flyout.
3 Colors: the foreground and background colors (X swaps them).
4 Info pill: the layered file's name (a dot while it has unsaved changes), the size, the bit depth, the zoom; click it for the Image menu.
5 Image menu, Before / after, help (?): hold Before / after (or \) to see the image as it was.
6 Live: on, the image in Blender (and your model) follows every edit; off, the model waits for Apply.
7 Apply (and where it writes, the arrow) and Close (×).
8 Layers panel, with the channel buttons RGB · R · G · B · A at its top.
4
Layers & masks

1 Blend mode and opacity of the selected layer.
2 Eye: show / hide. A group's arrow opens it (Alt+click: all groups).
3 Adjustment layer, with its mask (white shows, black hides).
4 Smart object and its smart filter: click the filter to change it, its eye to hide it.
5 Fill layer, with a mask made from a selection.
6 Footer: new layer, group, adjustment / fill, mask, duplicate, filter, layer style (fx), delete.

Right-click a layer: the layer menu
Layers
- Kinds: pixel, adjustment, fill (color, gradient, pattern), text, shape, smart object, group
- 27 blend modes, opacity and fill, clipping masks (Ctrl+Alt+G)
- Click, Ctrl+click, Shift+click to select; drag a row to reorder (onto a group: into it)
- Double-click to rename; right-click for the layer menu (merge, rasterize, clip...)
- Ctrl+G group, Ctrl+E merge down, Ctrl+J layer via copy
- Drop image files on the canvas, or Alt+O, to place them as layers
Masks
- With a selection, a new mask (or a new adjustment / fill) takes its shape
- Click the mask thumbnail to paint on it: black hides, white shows
- Alt+click: see the mask itself · Shift+click: turn it off / on
- Ctrl+click: load it as a selection
- Drag a mask to another layer (Alt: copy it)
- Right-click the canvas: grow, shrink, feather the mask's selection
5
Tools
The tool bar's tools, with Photoshop's keys. Pressing a key again picks the next tool of its group.
| Key | Tool | What it does |
|---|---|---|
| V | Move | Drag the layer, or the selected pixels. Arrows nudge 1 px (Shift: 10). |
| B | Brush · Pencil | Paint (Pencil: hard-edged). Alt+click picks a color. |
| E | Eraser | Erase to transparency. |
| J | Spot Healing · Healing Brush | Paint a flaw away with what's around it. Healing Brush: Alt+click where to copy from. |
| S | Clone Stamp | Alt+click a source, then paint a copy of it. |
| Y | History Brush | Paint back the image as it was when you opened it. |
| R | Blur · Sharpen · Smudge | Soften, crisp up or push paint where you brush. |
| O | Dodge · Burn · Sponge | Lighten, darken, or (de)saturate where you brush. |
| G | Gradient · Paint Bucket | Drag a gradient (Shift: 45° steps); fill similar colors with a click. |
| M | Rectangle · Ellipse Select | Select an area (see section 7). |
| L · W | Lasso · Magic Wand | Draw a selection freehand; select similar colors with a click. |
| C | Crop | Drag the box's edges, Enter crops, Esc resets. |
| I | Eyedropper | Pick a color from the image. |
| T | Type | Click to type, drag for a text box (see section 9). |
| U | Rectangle · Ellipse · Polygon · Line · Custom Shape | Draw a shape layer (see section 9). |
6
Brushes

The Brush button (left of Size in the options bar) opens the Brush panel: presets with a preview of their stroke, a search field, and the tip, shape and color settings.
- Import .abr: Photoshop brush files join a library you can use in every project.
- [ ] size; Alt+right-drag: size left / right, hardness up / down.
- Pen pressure for size, opacity and flow; Symmetry in the options bar.
- Shape and color dynamics, texture and dual brushes, as in Photoshop.

7
Selections & transform
Selecting
- Shift+drag adds, Alt+drag subtracts, Shift+Alt keeps the overlap
- Ctrl+A all, Ctrl+D none, Ctrl+Shift+I inverse
- Right-click: grow, shrink, feather, smooth, border
- Ctrl+click a thumbnail: select that layer's pixels; Ctrl+click R, G, B or A: by a channel
- Delete clears the selected pixels; Ctrl+J copies them to a new layer
- Ctrl+C / X / V, images copied in other programs too
Free Transform (Ctrl+T)
- The layer, the selection, or the selected layers
- Drag a corner to scale (Shift: freely, Alt: from the centre), outside to rotate
- Ctrl+drag a corner: distort, for perspective
- Enter or double-click applies, Esc cancels
- Edges and centres snap to the image's and other layers' (Ctrl: freely)

8
Adjustments, filters & layer styles

Adjustment and fill layers (the half-circle button): Color, Gradient and Pattern Fill; Brightness / Contrast, Levels, Curves, Exposure, Vibrance, Hue / Saturation, Color Balance, Black & White, Photo Filter, Channel Mixer, Color Lookup, Invert, Posterize, Threshold, Gradient Map, Selective Color. Each comes with a mask and stays editable: click the layer for its settings.
Filters (the sparkle button): Blur, Distort, Noise, Pixelate, Render, Sharpen, Stylize, Other and Texture (Make Tileable, Height to Normal, Normalize Normals, Flip Green). Tick Editable later (smart filter) and the layer becomes a smart object: the filter stays in its list, to change, hide, mask or remove later.


Layer styles (fx): Bevel & Emboss, Stroke, Inner Shadow, Inner Glow, Satin, Color, Gradient and Pattern Overlay, Outer Glow, Drop Shadow. Click an effect for its settings, live; its box turns it on and off. Styles has presets, and Copy / Paste a style between layers. Right-click a layer: Copy, Paste or Clear Layer Style.

9
Text & shapes
Text (T)
- Click to type on a line, drag for a box the text wraps in
- Click text to edit it; Esc or Ctrl+Enter: done
- Font menu: type a name to find a font, each previewed
- Font, style, size, color change the selected letters
- Warp: Arc, Flag, Wave… it stays editable
- Any language; Type… button for Chinese, Japanese, Korean input
Shapes (U)
- Rectangle, Ellipse, Polygon (star), Line, Custom Shape
- Drag; Shift: square, circle, 45°; Alt: from the centre
- Fill, stroke, corner radius, sides in the options bar
- 34 custom shapes: hearts, stars, arrows, bubbles, leaves…
- Right-click: Rasterize Shape to paint on it
- Text and shapes are saved as text and shapes in the PSD


10
Saving & applying
Two different things: saving keeps your layers, in a PSD; Apply puts the flattened result into the image your material uses.
Saving the layers
- Save Ctrl+S · Save As Ctrl+Shift+S · Save a Copy Ctrl+Alt+S, over the canvas (Alt+S, Shift+Alt+S if Ctrl+S saves the .blend), or the Image menu
- The first save asks where: by default beside the image, as <image name>.psd
- A .psd image edits its own layers and saves back into its file
- Image > Revert: back to the PSD as last saved
- A PSD saved by another program meanwhile: Reload, or Keep mine
Applying the result
- Apply in Blender only: the image in Blender (save it with Image > Save, or Blender asks on quit)
- Apply and save image file: overwrite its file on disk (no file: packed instead)
- Apply and pack into .blend
- Choose with the arrow beside Apply, or in the Sidebar
- After Apply it's an ordinary image: the .blend renders the same without Layerify

Layers not saved yet aren't dropped silently. Saving the .blend, Layerify asks: Save All (each beside its image), Choose where…, or Not now. Quitting (Ctrl+Q), it lists them first.
Close (×) saves the layers to their PSD first.
Crash? Unsaved layer work is copied in the background every 2 minutes (Preferences); the next time you edit the image, Layerify offers it back.
11
Texture tools

In the Image menu (top bar, or click the info pill):
- Tiling Preview: the image repeated around itself; paint across the seams. Filters > Texture > Make Tileable blends them in one step.
- UV Layout: the UV edges of the meshes using the image, over it.
- Edit Linked Maps Together (on by default): crop, resize, turn or flip the color map and the material's normal, roughness… maps get the same change.
- UDIM: edit one tile, or All Tiles side by side; Apply writes the changed ones.
- Image Size (Ctrl+Alt+I), Canvas Size (Ctrl+Alt+C), rotate, flip.
Channels: RGB · R · G · B · A at the top of the Layers panel shows one channel as grey; painting, fills and filters then change only it (Ctrl+2 to Ctrl+6). Float images (EXR, HDR) are edited in float; 8K textures work.

12
Channel Packer

Image > Channel Packer, four tabs:
- Pack: roughness, metallic, AO… into one image's R, G, B, A. Presets for glTF / Unreal (ORM), Unity (mask map) and more; each row a map, a constant or a channel. Click a thumbnail to remap it (Low, High, Gamma); Ctrl+V over a row pastes a map.
- Unpack: a packed image back into separate maps.
- Convert: Spec/Gloss to Metal/Rough and back; UDIM sets tile by tile.
- Export: your materials' texture sets for Unreal, Unity, Godot, glTF or O3DE, with their names and normal-map conventions. Also from the command line, for pipelines.
13
Make it yours
- Tools: drag a tool button to reorder the tool bar; right-click it for Horizontal Tool Bar (along the top or bottom).
- Panels: drag a panel's title or a bar's grip to move it, its side edge to resize it; double-click to put it back. Image > Reset Panel Layout resets everything.
- Colors: Image > Interface Colors: Layerify Dark, Layerify Light, Match Blender (your theme's colors) or High Contrast, your own accent color, the panels' opacity.
- Preferences (Edit > Preferences > Add-ons > Layerify): autosave interval, undo steps (200) and undo memory (8 GB), what Ctrl+S does, the theme.


14
Shortcuts
The ones you'll use most (Cmd instead of Ctrl on a Mac). Press ? or F1 for all of them, searchable.
| Keys | Does | Keys | Does |
|---|---|---|---|
| Ctrl+Z · Ctrl+Shift+Z | Undo · redo | Ctrl+T | Free Transform |
| Ctrl+S · Ctrl+Shift+S | Save · save as | Ctrl+J | Layer via copy |
| Ctrl+A · Ctrl+D | Select all · deselect | Ctrl+G | Group |
| Ctrl+Shift+I | Select inverse | Ctrl+E | Merge down |
| [ · ] | Brush smaller · larger | Ctrl+Alt+G | Clipping mask |
| X | Swap colors | Alt+O | Place an image |
| Hold \ | Before / after | Ctrl+Alt+I · C | Image size · canvas size |
| Wheel · middle-drag | Zoom · pan | ? · F1 | All shortcuts |

15
Troubleshooting & support
| If… | Then |
|---|---|
| The Sidebar says "Engine unavailable for this platform" | The zip is for another system (or an Intel Mac runs Blender 5). Install the zip for your system and Blender version. |
| Edit with Layerify is greyed out | The Image Editor shows no image, or that image is already being edited. |
| The model doesn't change as I paint | Turn Live on (top bar), and check the material uses this image; the 3D View must be in Material Preview or Rendered. |
| The image file didn't change | Apply in Blender only doesn't write the file: save the image (Image > Save), or switch Apply to "Apply and save image file". |
| Ctrl+S saved the .blend instead of the layers (or the other way round) | Preferences > Saving: what Ctrl+S does over the canvas. |
| Undo goes back fewer steps on a huge image | Raise Undo memory in Preferences (the oldest steps go first when it's full). |
| Panels are off-screen or in the way | Image > Reset Panel Layout. |
Still stuck, found a bug, or want a feature?
Press ? in Layerify and click Copy Support Info (at the top of the sheet), then message me here on Superhive or on Discord (peakz9155) with it, what you did and what happened.
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