Layout/Name/Text to Mesh

PixelsMixer in Modeling


## Workflow


### Step 1 — Create Labels
1. Select your mesh objects in the viewport
2. (Optional) Pick a font
3. Click **Create Labels**
4. Adjust position, rotation, size, and shear with the live sliders


### Step 2 — Remesh
1. Click **Select All Labels** or select specific labels
2. Set **Thickness**, **Mesh Density**, and **Scale**
3. Click **Preview Remesh (One)** to check the first label
4. Click **Execute Remesh (All)** to batch-process everything


Labels go into a `Labels` collection. Remeshed results go into `Remeshed_Labels`.


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## Panel Location


**3D Viewport → Sidebar (N) → Labels**


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## Settings


| Thickness - Extrusion depth for the solidify modifier | 0.01 – 100
| Mesh Density - Remesh octree depth (higher = more detail) | 1 – 100 !!!MORE THEN 10 CAN OVERLOAD YOUR PC, use from lower to higher
| Scale - Remesh scale factor | 0.1 – 10
| Size - Font size for text labels | 0.1 – 100
| Shear - Font shear / italic angle | -1.0 – 1.0


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## Compatibility


- Blender **3.6**, **4.2**, **5.0** (and newer)
- Works on Windows, macOS, Linux


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## Installation


1. Download the `.zip` file
2. In Blender: **Edit → Preferences → Add-ons → Install**
3. Select the `.zip` file and enable the addon
4. Find the panel in **3D Viewport → Sidebar → Labels**


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## Use Cases


- **3D Printing** — Create raised or engraved text labels on models
- **Archviz** — Add building names, room labels, signage
- **Game Dev** — Convert text to optimized mesh for in-game UI elements
- **Data Visualization** — Label countries, regions, or data points on 3D maps
- **Product Design** — Add branding, serial numbers, or specs to product models

$10

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 7 months ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles
License GPL