Leafmould – Forest Floor Generator for Blender

ZEG in Modeling


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Leafmould covers the ground of your forest scenes with real forest floor in one click: fallen leaves with scanned shapes and photo textures, conifer needles, twigs and branches, cones, acorns and other nuts, bark chips, moss, fallen and rotting logs, tree stumps and woodland mushrooms. Pick one of 48 designs, from a golden beech wood in October to a frosty pine forest in winter, and change anything: every slider rebuilds the litter live in a fraction of a second.

Scatter it on a generated patch of forest soil, or on any mesh you already have: a terrain, a path, a rock or a garden bed. Paint where the litter lies with Blender's weight brush, and it thins out under the logs, gathers in drifts against the wood and fades at the edges, the way a real forest floor does.

Seasons change everything at once: fresh green leaves in spring, the reds and golds of peak autumn, dry brown leaves in late autumn and dark flattened leaves under hoar frost in winter, with wetness and frost on every leaf, log and stone. Logs follow the five classes of decay, from fresh bark to a mossy ridge of crumbled wood.

Every season

Every season
One forest floor through spring, summer, autumn and a frosty winter: leaf colors, wetness and frost change together.

48 forest floors

48 forest floors
Beech woods, pine forests, mushroom season, fallen giants, mossy stumps and leaf piles. Pick one and change anything.

Paint where it lies

Paint where it lies
Brush a path through the leaves with Paint Density: the litter clears where you paint and stays everywhere else.

From a light scatter to deep drifts

From a light scatter to deep drifts
Density and Clumping rebuild the floor live in a fraction of a second, from a few leaves to piled-up drifts.

Features

  • 48 ready designs plus a Randomize button that always makes a believable forest floor
  • 9 leaf species with real leaf shapes and photo textures: oak, maple, beech, copper beech, birch, elm, hazel, willow and magnolia, mixed two at a time
  • 6 seasons with matching leaf colors, wetness, frost and mushrooms
  • 5 kinds of conifer needles, 7 cones (pine, spruce, larch, Douglas fir with bracts, squirrel cores, loose fir scales), 6 nuts and seeds, 4 kinds of bark chips
  • Fallen logs in 5 decay classes, 5 barks, 4 kinds of stumps, cushion and carpet moss
  • 11 woodland mushroom choices, growing in groups on the ground and in tufts on the wood
  • Scatter on a ground patch or any mesh, with density painting
  • Light Instancing keeps huge areas fast; one click turns it into a real mesh for export
  • Photoreal PBR materials from real photos that work in Cycles, EEVEE and game engines
  • Picture-driven sidebar: every choice is a rendered thumbnail

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


  • For one individual: personal and freelance projects.

    $7
  • For one person or small company using it in commercial client and product work.

    $14
  • For teams and studios: use by up to 100 artists in one organization.

    $70
$7

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL