Light It Up Pro – Blender Lighting Presets & Studio Suite: 39 Rigs, Backdrops, Gobos, Ies, Fog & Light Beams

Rasheed's Edit in Rendering





You lit it yourself and it came out flat.

Everything is in the light, so nothing has shape. Light It Up puts a finished lighting rig around your object - the setups photographers actually use, by name - and then hands you every light to adjust. Nothing is baked and nothing is locked: the rig is a starting point you are meant to leave.


The same car before and after one preset


Pick a look. Then take it apart.

39 rigs by name - Rembrandt, clamshell, bright field, noir, golden hour. Each one is ordinary Blender lights in their own collection. Nothing locked, nothing driven, no custom node group to reverse-engineer.

Here's each preset tab being clicked through. Replace Existing is on (the default now), so every click swaps out the last look.

The Portrait presets clicked through in the panel


The Cinematic presets clicked through in the panel


The Environment presets clicked through in the panel


The Product presets clicked through on a car


The Studio Advanced presets clicked through in the panel


New in 4.1: Silhouette, where your subject goes dark against a bright wall, and Rim + Top, which adds a soft top light to Rim Light's edges. Ring Light is a real ring of lamps now, so the catchlight in the eyes is round.


Four controls move the whole rig

Intensity, colour temperature, key-to-fill ratio and orbit - live, on the rig, holding the relationship between the lights. Key/fill is the one that decides whether a render reads as dramatic or flat, and the one that is most miserable to set by hand.

Temperature and orbit dragged in the panel

They are absolute, not incremental. Take intensity to 3.0 and back to 1.0 and you are exactly where you started, to the last decimal. That sounds like a detail until the fifth time you have nudged a value and lost the look you had.

Face Camera turns the whole rig to face your camera. Use it when you shoot from the side and the key light ends up on the wrong side of the face.


Every rig fits what it is lighting

The same preset on a person and on a 12 cm bottle gives the same look - not a softbox ten times the bottle's size. Distance, source size and power scale together, so the exposure does not move.

One preset on a small product, fit off and fit on


Stand it on something

A lit subject floating on the default grey still reads as a 3D render, because there is a hard line where the world ends. Build a studio set behind it — Infinity Curve (the seamless cyclorama), Flat Backdrop, Vanishing Plane or a Riser to stand a product on — across twelve procedural surfaces, from white sweep to marble, slate, concrete, butcher’s block and linen.

Building a set and changing its surface in the panel


The four set shapes

It is measured from your camera, not from your object. A backdrop sized from a bounding box is wrong by roughly fifteen times across the range from a 12 cm bottle to a standing figure, and either way you find out when the edge of it turns up in frame. Sized from the frustum there is no visible background edge at either end, and the wall sits far enough back that a rim light is still behind the subject rather than buried in it.

Pattern, roughness, relief, texture scale, rotation and tint are live sliders on whichever surface you picked. Floating drops the set out of the render and keeps the shadow, so your subject lands on transparent, grounded, ready to composite — that one is Cycles only, and the panel says so.

New in 4.1: the Infinity Curve has a Curve control. Leave it on Auto, or turn Auto off and set how soft the corner between floor and wall is. It stays where you put it.


Shape the light - 16 gobos, in EEVEE too

Blinds, window, lattice, palm fronds, water caustics, city lights, stained glass and nine more, each with a rendered thumbnail so you pick a shadow by looking at it. Scale, rotation, edge softness and depth are sliders. One button sets the pattern moving.

Clicking through gobo patterns in the panel


The sixteen gobo patterns, each projected and labelled

Not a texture pack. These are generated inside the add-on: nothing to download, nothing to run out of, nothing sitting in your project folder - and the card is sized from the light's own throw, so the pattern lands at the right scale instead of at whatever size the texture happened to be.

A gobo pattern drifting across the subject


And they work in EEVEE, which most gobo tools do not. EEVEE cannot see a texture wired into a light at all, so the pattern here is cast by a real cutter placed in front of the lamp and hidden from the camera - the same thing a film crew does with a piece of black card. Both renderers understand a shadow.


Draw the beam, not just the shadow

Turn the shaft on and the light becomes visible in the air - carrying its own gobo, so the bars in the air line up with the bars on the floor. Both are the same cutter, seen twice.

A visible light beam carrying its own gobo

Beam and haze are separate controls here. With fog they are one knob: to get the beam brighter you thicken the air, and everything else in the frame goes down with it. The shaft is additive - strength, spread, length, far end, edge fade and colour are yours, and there is no volumetric domain to size, position or keep the camera out of.

It renders in Cycles and EEVEE. Cycles resolves finer detail inside the beam; EEVEE's volumetrics are grid-based, so the beam is softer there. The pattern landing on your surfaces is identical in both.

It is not a shortcut, and the honest numbers are these: at matched brightness the beam costs about 16% more than a fog volume doing the same job - 4.33 s against 3.74 s, measured. Fog is the simulation; this is art direction. What you get for it is the separation, and a beam you can aim.

Or bring your own pattern

Point it at any image on disk - a logo, a leaf, a painted matte, anything that reads as light and dark. The cutter blocks with it and the beam carries the same shape into the air, sized to your subject like the built-in sixteen.

Your own image used as a gobo


On any light you already have

Spot, area, point and sun - including lights this add-on never placed, in a scene it has never seen. Select your own lamp and the shaping panel works on it.

The same gobo on a spot, an area light, a point light and a sun


IES profiles and softbox modifiers

Six real photometric distributions for point and spot lights - narrow spot, wide flood, batwing, downlight, bare bulb, wall wash - generated rather than downloaded, plus a loader for your own .ies files.

Six IES profiles on the same fixture


Softbox modifiers change the shape of the source itself: gradient, feathered, octabox and strip box. Look for these in a reflection rather than on a wall - on a shiny product a blank rectangular highlight is one of the things that reads as CG, and this is what fixes it.

The four softbox modifiers on one source


IES profiles and the four softbox modifiers are Cycles features, and the panel says so beside each control rather than after you press it.


Match a look you already have

An HDRI library for the HDRIs on your own drives - scanned, shown as thumbnails, one click to light with. No network, no account, no download. It also tells an environment map from a roughness map that happens to be saved as an EXR.

Clicking HDRI tiles in the panel


Lighting strength and backdrop strength are two separate numbers, so the HDRI can light your scene at full power while the visible background goes black - which a single Background node cannot express.

Or match a reference image - experimental. Point it at a portrait or product shot and it measures the key direction, the contrast ratio, the colour temperature and the softness, then builds a starting rig and tells you what it read: "key from the left above, 4.3:1 contrast, 3100K, hard". It is a starting point, and the panel says so.


Fill the air - 22 atmospheres

Morning fog, night haze, industrial haze, battlefield smoke, stage smoke, ghostly fog and more, in five categories - including God Rays and Window Shafts, which place a light as well as a volume.

Clicking fog presets in the panel

Then give the fog a shape. Fit the container to your scene or your selection in one button. Settle it to the floor with Ground Fog, or hold it back from the camera with Distance Haze so a background sits behind a subject instead of a wash over both. Wind, direction and detail are sliders, and fog layers - a ground fog under a distance haze, in separate containers.

Fog fitted, shaped and layered


Density scales to the size of your scene automatically, because volumetric density is measured per unit of distance and a value tuned in a small test file is invisible at human scale.


Move it - 13 animated effects

Flicker, pulse, strobe, RGB cycle, colour fade, noise flicker, intensity bounce, orbit, follow target, sweep, breathe, swarm and fade. They write ordinary Blender keyframes you can open in the Graph Editor, and one button clears them again.

Applying the Orbit animation in the panel

They work on any light - a whole rig, a few lamps you selected, or one light you made yourself in a scene that has never seen this add-on.


Ship it - the pipeline layer

Save the whole lighting state as a named version and switch between versions live in the viewport, stored as data rather than duplicated rigs. Light groups and AOVs wired in one button. A rig that lights one object and ignores the rest. One preset onto many subjects at once.

Switching between saved lighting versions in the panel

Light groups and AOV export are Cycles; light linking works in both engines.


All of it lives in one panel

Light · Shape · Set · Match · Air · Move · Ship. Pick one and the panel shows that one — not all seven at once. Measured fully open before and after the rebuild: 4,450 px of stacked panels down to 788 px.

New in 4.1

Here's what changed in this update. The first four are the same scene rendered with 4.0 and with 4.1, so you can see exactly what's different.

Rim Light in 4.0 and 4.1


Tyres on the set floor in 4.0 and 4.1


God Rays and Window Shafts in 4.0 and 4.1


Bright Field in 4.0 and 4.1


And four new things in the panel:

Face Camera in the panel


The Curve control for the Infinity Curve


Replace Existing, on by default


The new Silhouette and Rim + Top presets


What you get

  • 39 lighting presets, every one with a rendered thumbnail
  • 16 procedural gobo patterns, plus any image you own
  • 6 IES profiles, plus a loader for your own .ies files
  • 4 softbox modifiers
  • 22 volumetric atmospheres in five categories
  • 13 animated lighting effects
  • 4 studio set shapes across 12 procedural surfaces, sized to your camera
  • Light shafts, an HDRI browser for your own drives, reference-image matching, and the pipeline layer

Save your own lighting and fog presets alongside the shipped ones. They are stored outside the add-on folder, so an update cannot delete them.

One add-on, one price. Nothing is held back — this page sells the whole thing.


Only want one part of it?

Two pieces of this suite are also sold on their own, for people who only need that piece. Both are in here in full, so if you buy this page you do not need either.

Set the Scene: 39 lighting presets and a studio to shoot in, $19


Fill the Air — volumetric fog and visible light beams, $19


Bought separately the two come to $38 and stop there. This page is $49 and adds the 6 IES profiles, the 4 softbox modifiers, HDRI world lighting, reference-image matching and the render-pipeline layer on top.


Requirements

Blender 4.2 LTS or newer. Windows, macOS and Linux. Cycles and EEVEE, with the Cycles-only features labelled in the panel. No account, no licence key and no network access - it works offline.

This release was tested on Blender 4.2 LTS, 4.5 LTS, 5.1 and 5.2 - not "should work", actually run. Blender moved the compositor in 5.0 and removed a core animation API in 4.4, and both silently broke add-ons that were only ever tried on one version.


Upgrading from version 2

Version 3 installs as a new add-on rather than replacing version 2. Before installing, go to Preferences → Add-ons, find the old Light It Up Pro, disable it and press Remove. Then install the version 3 zip and restart Blender. If you skip this you will still be looking at the old panel, and reasonably conclude the update did nothing.

Version 3 also checks for you: if it finds the old one still enabled, it says so at the top of the panel and offers to switch it off.


Support

Questions, bug reports and feature requests through the Superhive message system on this page. If something does not work the way this page says it does, that is worth reporting - a lot of what is written above exists because somebody said so.

Credits

Einar Rig (CC-BY) Blender Foundation | studio.blender.org. The preset thumbnails use Einar relit, with the hat, hair and props removed and the clothing recoloured. BMW 27 demo car by Mike Pan (CC0). Classroom scene by Christophe Seux (CC0). Cupcakes demo scene by Sanctus (CC-BY). HDRIs from Poly Haven (CC0). The demo scenes are not included.


  • For one person. Every feature on this page, no exceptions — 39 lighting rigs, the shaping layer with gobos and light shafts, 22 atmospheres, the animation, the HDRI library and the pipeline layer.

    $49
  • The same add-on, covering up to five people at one studio - so a team can install it on everyone's machine from a single purchase instead of buying five copies or quietly sharing one. Identical files. There is no separate build, no seat server, no activation and no key: the add-on never checks anything, and this variant does not change what it does. What you are buying is the licence to run it across a small team, and a single invoice for it. Need more than five seats? Message me on this page and we'll sort it out.

    $149
$49

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 20+
Rating
1 ratings
Published over 1 year ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL