Lived-in: Procedural Trash & Grime

nice mesh in Materials and Shading



Lived-In - Documentation

Install

Edit > Preferences > Add-ons > drop-down arrow > Install from Disk..., pick lived_in_v1.0.0.zip (don't unzip it), tick "Lived-In". Requires Blender 5.2 or newer.

Where

3D View > Sidebar (press N) > one99addons tab > Lived-In.

Quick Start

  • Open your room (any interior, real-world size).
  • Pick a preset: Tidy, Lived-In, Messy or Disaster (or drag Mess Level).
  • Click Make It Lived-In.

Clicking it again replaces the previous mess. Re-roll = same settings, new layout.

Panel

  • Tidy / Lived-In / Messy / Disaster: presets for Mess Level (0.22 / 0.45 / 0.72 / 1.00).
  • Mess Level: how much stuff, how untidy, how dirty.
  • Make It Lived-In: scans the room and fills it.
  • Re-roll + Seed: another layout with the same settings.
  • Clean Up: deletes everything Lived-In added and restores your materials exactly.

What To Scatter

  • Papers: sheets, piles, sticky notes.
  • Books: stacks, open books, upright rows on shelves.
  • Mugs & Cans: mugs (mouldy at high mess), soda cans standing, lying or crushed.
  • Pens & Pencils.
  • Trash: crumpled paper.
  • Food: pizza boxes, plates with leftovers, cereal bowls, noodle cartons, coffee rings, crumbs.
  • Rubbish Heaps: piles of trash on the floor, in corners and along walls and furniture, plus some on beds and seats.
  • Flies: swarms over the heaps and desks (animated with scene time) and flies sitting on the rubbish.
  • Dirty Walls & Floor: grime layer on the room's materials (dirt from the floor up, drips, water stains, smudges, mould, sticky spills).
  • Only Selected: scan only the selected objects instead of every visible mesh.

How It Decides

  • Surfaces are found by casting rays down through the scene: desks and tables, shelves, seats, beds and sofas, window sills, the floor. Object names help (desk, shelf, bed, chair, rug...).
  • Everything sits on a real surface, under the space available above it, and never overlaps another solid object.
  • Mess gathers in work spots on desks and along walls and furniture on the floor.

Tips

  • Real-world size (metres) gives the right proportions.
  • Furniture made of a single flat plane hides what is under it from the scan. Give it some thickness.
  • The grime goes on the materials of the scanned objects. If a material is also used elsewhere, it gets dirty there too.
  • The flies only move when the timeline plays or renders an animation.
  • Everything is in the "Lived-In" collection: hide a sub-collection (e.g. Food) to hide that part.
$6.99

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Details
Published about 9 hours ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL