LOD Generator - Blender
Version 2.0 Releasedย
๐ New Features
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Added support for up to 8 LOD levels with per-level enable/disable toggles
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Introduced real-time LOD Distance Preview Mode with camera-based switching
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New Smart Export v2 system with engine-specific export presets
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Added Unity Prefab metadata generation
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Added Unreal Blueprint metadata generation
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Added AR/VR Manifest file generation for WebXR/AR/VR pipelines
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Implemented LOD polygon & vertex estimation display for accurate reduction preview
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Added preset system with industry profiles:
Mobile Performance, Console/PC Balanced, High-End Cinematic, VR/AR Optimized, RTS, Ultra Mobile, Custom -
Added vertex group protection (protect important details during reduction)
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New three optimization methods:
โ Collapse
โ Un-Subdivide
โ Planar Reduce
โจ Improvements
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Fully redesigned UI panel for faster LOD setup
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Improved naming system:
Object_LOD0โObject_LOD7 -
Better material, UV, and volume preservation
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More accurate reduction for complex meshes
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Optimized multi-object batch LOD generation
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Cleaner export hierarchy management with optional grouping
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Improved transform baking pipeline during export
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Enhanced compatibility with Blender 4.1+
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Smarter auto-detection of cameras for preview mode
โ๏ธ Export Workflow Enhancements
Unity
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Auto LODGroup JSON file generation
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Proper axis orientation (Forward: -Z, Up: Y)
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Improved FBX export with embedded textures
Unreal Engine
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Auto LOD system metadata
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Correct axis setup (Forward: X, Up: Z)
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Cleaner Blueprint metadata structure
AR/VR
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Optimized GLB pipeline for WebXR & mobile
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New manifest.json generation
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Animation export supported
๐ Fixes
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Fixed issues with broken topology on some Collapse operations
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Fixed missing textures during OBJ export (auto-copy enabled)
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Fixed LOD preview not exiting on some systems
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Resolved incorrect LOD naming bugs in multi-object processing
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Improved handling of invalid export paths
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More stable behavior with high-poly meshes
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Fixed issues with LODs distorting when using Planar reduction
๐ฆ Technical Additions
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New manifest.toml for marketplace compatibility
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Operators reorganized into:
lod_creation.py,Smart_export.py,ui_panel.py, andproperties.py -
Added more robust error popup handler for export issues
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Added mesh statistics display to UI panel
๐ Documentation
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Fully rewritten documentation covering all workflows
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Added multiple real-world examples (Mobile Game, VR Environment, RTS Unit, Custom Setup)
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Expanded FAQ and troubleshooting sections
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๐ ๏ธย DAW LOD Generator for Blender v1.0 โ Automatic LOD Creation Addon
The ultimate time-saving addon for game artists, asset creators, and Blender professionals focused on real-time performance and optimization.
Theย DAW LOD Generator for Blenderย is a powerful, production-tested addon that automates the entire Level of Detail (LOD) workflow directly within Blenderโs interface. Whether optimizing for Unreal Engine, Unity, WebGL, or any custom game engine, this tool helps you reduce polygon counts while preserving UVs, volume, and materials, without manual effort.
๐ย Key Features
โ
Generate up toย 8 LOD levelsย (LOD0 to LOD7) with one click
๐๏ธ Setย custom poly reduction valuesย per LOD using sliders
โ๏ธ Choose from three reduction modes: โขย Crunchย โ Aggressive optimization
โขย Protectย โ Balanced and clean
โขย Excludeย โ Minimal reduction for visual fidelity
๐ Real-timeย distance previewย support in the camera view
๐ Displaysย poly and vertex countย for selected objects
๐ง ย Preserve UVs, volume, and materialsย during mesh decimation
๐งฉ Clean and simple UI inside the N-panel (press N to access)
๐ย Auto-naming systemย (_lodX appended to object names)
๐ Works onย multiple selected objectsย for batch LOD generation
๐ฆย Whatโs Included
Step-by-step installation instructions
Full documentation and usage guide
Email-based technical support